-
Notifications
You must be signed in to change notification settings - Fork 523
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
# About the pull request Pr contains a lot of req related tweaks that are just too minor and too numerous, and touch the same files, so i just combined them all into one pr. **Adds to ASRS store:** - HIDP, AGM-I grenade boxes - Fragmentation mortar shells **Adds to req vendors:** - External webbings - XM88 ammo packets - XM88 ammo box (will start working when #6693 gets merged) - HPDP WP nade packets - HIDP, AMG-F, AGM-I grenade boxes - Metal foam grenade packets - Flashlight box - 16g breaching slugs packet Chance of ingridients crate to be sent by asrs have been lowered, because it is too annoyingly common, and it's not needed by MST in that quantity. Req clothing vendor now has different backpacks, boots, uniforms. M4A3 HP mags are now in ASRS rotation, with the same chance as M4A3 AP. Added qm fluff locker to qm's office, as well some decor to it as well. Added some paper bins to req area. Tweaked xm88 packet from 90 to 100 rounds. Tweaked hpr holo ammo price in asrs from 3000 to 2000 (normal ammo costs 2000) Package wrapper now has wider selection of crate skins to chose from. Added megaphone use sound and inhand sprites. Made QM's jacket a subtype of marine jacket, which solves numerous inconsistencies between them. Added slightly edited [Quartermaster Creed](https://quartermaster.army.mil/qm_creed.html) plaque to the QM's office, with unique sprite. HPDP nades exist in weak and strong variants, which look the same and have the same name, i made them into CCDP and WPDP, to easily differ them between one another. Combat flashlights now have unique sprites, added combat flashlight ammo box, also tweaked combat flashlight desc. Added QM beret from #6701 Added req vendor animations and sounds. <details> https://github.com/user-attachments/assets/cf0044af-dd51-426f-b268-4db3bdc28d41 </details> Fixed incorrect wall smoothing near req vendors. <details> Before ![StrongDMM_IGQg7eUei3](https://github.com/user-attachments/assets/18a00ade-1c72-47b3-9d7a-166ae58754f5) After ![dreamseeker_ZwOp8phFgu](https://github.com/user-attachments/assets/7ccb383c-05c5-489e-be58-50b2ef17986d) </details> All new sprites by me. # Explain why it's good for the game Just overall fixes, qol and tweaks About xm88, it is the only weapon kit in req vendor that doesn't have its ammo in the ammo vendor, i corrected that About external webbings, it has the same stats as hazard vests, and overall it's literally resprite of it, added it by popular demand. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> ![dreamseeker_MZ37WeLOCV](https://github.com/user-attachments/assets/83aed7d0-42e9-41b2-ab11-588555ff0f43) ![dreamseeker_CpCiruAFLt](https://github.com/user-attachments/assets/9885c152-0612-49d0-a6ab-c8ddaaa5d44c) ![dreamseeker_Ub8rWA0uB5](https://github.com/user-attachments/assets/bd7b5041-36bc-4564-8f8d-f3a85f2c7507) ![hLotkQil5n](https://github.com/user-attachments/assets/2c6e075f-d2d5-412c-9880-bb32636e8c45) ![Fw2QAWpN7w](https://github.com/user-attachments/assets/fe6a7c40-10e8-46d8-ba9c-2dcc5a970d14) https://github.com/user-attachments/assets/627f87d4-639f-498e-b7dc-5bc13df2aef4 ![dreamseeker_ylaKHIC7Ek](https://github.com/user-attachments/assets/8ced50fb-94b9-4968-9594-7bb153131f26) ![dreamseeker_sScM1xFPkV](https://github.com/user-attachments/assets/d615f6c6-ec05-4cbd-883d-6f106bf1cfa1) </details> # Changelog :cl: add: HPDP strong and weak are now CCDP and WPDP, CCDP now has unique packet sprite and nade sprite (no balance changes) add: added combat flashlight box and also combat flashlight unique sprite, tweaked desc to better convey that add: added frag mortar shells to req asrs store add: added qm fluff/spare items locker with some niche things add: xm88 ammo packets and ammo box to req ammo vendor add: added external webbings to req equipment vendor add: added quartermaster beret to qm vendor add: package wrapper now has more crate skins add: metal foal grenade packets add: req vendors now play small animation and sound, also they have small vend delay to fit animation framing add: added flashlight box to req vendor add: m4a3 hp ammo boxes to asrs pool add: HIDP, AGM-I, AGM-F grenade boxes to req vendor and asrs store add: req clothing vendor now has different: uniforms, boots, backpacks add: megaphone use sounds and inhands icons add: Added flat icon support to spritesheets for boxes, ammo boxes, and reagent containers so they display their overlays in vendors qol: remade list in req clothing vendor qol: lowered chance of ingridients crate to be sent by asrs qol: qm jacket is now identical in stats and capabilities to service jacket balance: changed XM88 packets capacity from 90 to 100 (is it needed for correct ammo box calculations) balance: ASRS price of HPR holo target ammo is now the same as the normal ammo fix: fixed HPDP packets not being vendable by req equipment vendor fix: fixed HPR ASRS ammo crate having incorrect sprite fix: breaching slugs packets can now be refilled into req vendor refactor: nade boxes icons refactor maptweak: added some chairs, qm locker, lamp to qm's office maptweak: added paper bins and some pens to main req area maptweak: added some rack kits to req storage maptweak: fixed incorrect wall smoothing near req vendor /:cl: --------- Co-authored-by: Drulikar <[email protected]>
- Loading branch information
Showing
47 changed files
with
339 additions
and
98 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.