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makes splint breaking message bigger (#6648)
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# About the pull request


![image](https://github.com/cmss13-devs/cmss13/assets/44546836/6efab173-1cb7-487d-923a-8e264648a64e)
# Explain why it's good for the game

in the heat of a battle it might be hard to notice your splints breaking
and finding out that you're fucked only after you get some organ damage
is pretty sad so this should help

# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl:
qol: Made splint breaking message bigger
/:cl:
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AndroBetel authored Jul 8, 2024
1 parent e7e4d57 commit a7af29f
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion code/modules/organs/limbs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -477,7 +477,7 @@ This function completely restores a damaged organ to perfect condition.
if(!(status & LIMB_SPLINTED_INDESTRUCTIBLE) && (status & LIMB_SPLINTED) && damage > 5 && prob(50 + damage * 2.5)) //If they have it splinted, the splint won't hold.
status &= ~LIMB_SPLINTED
playsound(get_turf(loc), 'sound/items/splintbreaks.ogg', 20)
to_chat(owner, SPAN_DANGER("The splint on your [display_name] comes apart!"))
to_chat(owner, SPAN_HIGHDANGER("The splint on your [display_name] comes apart!"))
owner.pain.apply_pain(PAIN_BONE_BREAK_SPLINTED)
owner.update_med_icon()

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