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Fix synths being affected by boiler neurotoxin (#6197)
# About the pull request For some reason the neurotoxin is an effect instead of a chemical and lacks the proper checks so it affected synths which is pretty funny <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game Consistency and it makes no sense # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: fix: Synths no longer get affected by boiler's neurotoxin /:cl:
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