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Colonial Marshals gets bandages & RP Comms (#3787)
# About the pull request Colonial Marshal Bureau & ICC Survivors now get RP Comms. It's a headset which is damaged and thus cannot communicate with Almayer, but has a default channel of CMB - so they can RP with their reinforcements. They can add encryption keys to it to communicate better. Colonial Marshals & Anchorpoint Marines get bandages in their IFAKs now. Oops. Thanks to Beagle for teaching me branches <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game Instead of being unable to communicate with their reinforcemetns, CMB survivors can now easily link up with CMB teams if theres comms up. Also, this has essentially a 0 impact on gameplay while opening the door for RP. CMB can now bandage their wounds, oops lol. I thought they could rely on the others in their team but they don't always show up -- and also it makes sense for Federal Agents to have some method of stopping bleeding - they deal with GSWs a lot. Anchorpoint Marines get those too, because they are expected to use extra bandages in stabilizing those that they rescue or come across. # Testing Photographs and Procedure i tested it and all the items that should be there are there # Changelog :cl: add: CMB/ICC Survivors now get a limited radio that they can use to communicate with CMB reinforcements. add: CMB/Anchorpoint Marines get bandages to stop bleeding. /:cl: --------- Co-authored-by: harryob <[email protected]>
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