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refactor : divide survivor preset base on maps. (#4522)
# About the pull request The idea is to divide this file into multiple files base on the maps. <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: refactor: divide preset into different file for each map. /:cl: --------- Co-authored-by: Julien <[email protected]>
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58
code/modules/gear_presets/survivors/corsat/preset_corsat.dm
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/datum/equipment_preset/survivor/security/corsat | ||
name = "Survivor - CORSAT Security Guard" | ||
assignment = "Weyland-Yutani Security Guard" | ||
languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE) | ||
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||
/datum/equipment_preset/survivor/security/corsat/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/formal/servicedress(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/security(new_human), WEAR_JACKET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc(new_human), WEAR_HEAD) | ||
if(new_human.disabilities & NEARSIGHTED) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud/prescription(new_human), WEAR_EYES) | ||
else | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(new_human), WEAR_EYES) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET) | ||
..() | ||
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||
/datum/equipment_preset/survivor/doctor/corsat | ||
name = "Survivor - CORSAT Doctor" | ||
assignment = "CORSAT Doctor" | ||
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||
/datum/equipment_preset/survivor/doctor/corsat/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/green(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/green(new_human), WEAR_HEAD) | ||
..() | ||
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/datum/equipment_preset/survivor/scientist/corsat | ||
name = "Survivor - CORSAT Researcher" | ||
assignment = "CORSAT Researcher" | ||
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||
/datum/equipment_preset/survivor/scientist/corsat/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/researcher(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(new_human), WEAR_FEET) | ||
..() | ||
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/datum/equipment_preset/survivor/interstellar_commerce_commission_liason/corsat | ||
name = "Survivor - Interstellar Commerce Commission Liaison CORSAT" | ||
assignment = "Interstellar Commerce Commission Corporate Liaison" | ||
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||
/datum/equipment_preset/survivor/interstellar_commerce_commission_liason/corsat/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/formal(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited(new_human), WEAR_L_EAR) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/white(new_human), WEAR_HEAD) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(new_human), WEAR_JACKET) | ||
..() | ||
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||
/datum/equipment_preset/survivor/engineer/corsat | ||
name = "Survivor - Corsat Station Engineer" | ||
assignment = "Corsat Station Engineer" | ||
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||
/datum/equipment_preset/survivor/engineer/corsat/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/engi(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/beret/marine/techofficer(new_human), WEAR_HEAD) | ||
..() |
65 changes: 65 additions & 0 deletions
65
code/modules/gear_presets/survivors/fiorina_sciannex/preset_fiorina_sciannex.dm
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/datum/equipment_preset/survivor/scientist/florina | ||
name = "Survivor - Florina Researcher" | ||
assignment = "Florina Researcher" | ||
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||
/datum/equipment_preset/survivor/scientist/florina/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/purple(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/purple(new_human), WEAR_HEAD) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/science(new_human), WEAR_JACKET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/science(new_human), WEAR_EYES) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/chem(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(new_human), WEAR_FEET) | ||
..() | ||
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/datum/equipment_preset/survivor/doctor/florina | ||
name = "Survivor - Florina Doctor" | ||
assignment = "Florina Doctor" | ||
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/datum/equipment_preset/survivor/doctor/florina/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc(new_human), WEAR_HEAD) | ||
..() | ||
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/datum/equipment_preset/survivor/security/florina | ||
name = "Survivor - Florina Prison Guard" | ||
assignment = "Florina Prison Guard" | ||
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/datum/equipment_preset/survivor/security/florina/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/security(new_human), WEAR_JACKET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet(new_human), WEAR_HEAD) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET) | ||
..() | ||
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/datum/equipment_preset/survivor/colonial_marshal/florina | ||
name = "Survivor - United Americas Riot Officer" | ||
assignment = "United Americas Riot Officer" | ||
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/datum/equipment_preset/survivor/colonial_marshal/florina/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/ua_riot(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/veteran/ua_riot(new_human), WEAR_JACKET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/ua_riot(new_human), WEAR_HEAD) | ||
new_human.equip_to_slot_or_del(new /obj/item/prop/helmetgarb/riot_shield(new_human), WEAR_IN_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET) | ||
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||
..() | ||
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/datum/equipment_preset/survivor/engineer/florina | ||
name = "Survivor - Florina Engineer" | ||
assignment = "Florina Engineer" | ||
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||
/datum/equipment_preset/survivor/engineer/florina/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/color/white(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/apron/overalls(new_human), WEAR_JACKET) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/orange(new_human), WEAR_HEAD) | ||
..() |
76 changes: 76 additions & 0 deletions
76
code/modules/gear_presets/survivors/kutjevo/preset_kutjevo.dm
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/datum/equipment_preset/survivor/engineer/kutjevo | ||
name = "Survivor - Kutjevo Engineer" | ||
assignment = "Kutjevo Engineer" | ||
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||
/datum/equipment_preset/survivor/engineer/kutjevo/load_gear(mob/living/carbon/human/new_human) | ||
add_random_kutjevo_survivor_uniform(new_human) | ||
add_random_kutjevo_survivor_equipment(new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK) | ||
..() | ||
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/datum/equipment_preset/survivor/chaplain/kutjevo | ||
name = "Survivor - Kutjevo Chaplain" | ||
assignment = "Kutjevo Chaplain" | ||
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/datum/equipment_preset/survivor/chaplain/kutjevo/load_gear(mob/living/carbon/human/new_human) | ||
add_random_kutjevo_survivor_uniform(new_human) | ||
add_random_kutjevo_survivor_equipment(new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS) | ||
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||
..() | ||
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/datum/equipment_preset/survivor/security/kutjevo | ||
name = "Survivor - Kutjevo Security Guard" | ||
assignment = "Kutjevo Security Guard" | ||
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||
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/datum/equipment_preset/survivor/security/kutjevo/load_gear(mob/living/carbon/human/new_human) | ||
add_random_kutjevo_survivor_uniform(new_human) | ||
add_random_kutjevo_survivor_equipment(new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET) | ||
..() | ||
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/datum/equipment_preset/survivor/doctor/kutjevo | ||
name = "Survivor - Kutjevo Doctor" | ||
assignment = "Kutjevo Doctor" | ||
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/datum/equipment_preset/survivor/doctor/kutjevo/load_gear(mob/living/carbon/human/new_human) | ||
if(new_human.disabilities & NEARSIGHTED) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health/prescription(new_human), WEAR_EYES) | ||
else | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health(new_human), WEAR_EYES) | ||
add_random_kutjevo_survivor_uniform(new_human) | ||
add_random_kutjevo_survivor_equipment(new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS) | ||
..() | ||
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/datum/equipment_preset/survivor/colonial_marshal/kutjevo | ||
name = "Survivor - Kutjevo Colonial Marshal Deputy" | ||
assignment = "CMB Deputy" | ||
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/datum/equipment_preset/survivor/colonial_marshal/kutjevo/load_gear(mob/living/carbon/human/new_human) | ||
add_random_kutjevo_survivor_uniform(new_human) | ||
add_random_kutjevo_survivor_equipment(new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET) | ||
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited(new_human), WEAR_L_EAR) | ||
..() | ||
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/datum/equipment_preset/survivor/trucker/kutjevo | ||
name = "Survivor - Kutjevo Heavy Vehicle Operator" | ||
assignment = "Kutjevo Heavy Vehicle Operator" | ||
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/datum/equipment_preset/survivor/trucker/kutjevo/load_gear(mob/living/carbon/human/new_human) | ||
add_random_kutjevo_survivor_uniform(new_human) | ||
add_random_kutjevo_survivor_equipment(new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK) | ||
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||
..() |
File renamed without changes.
30 changes: 30 additions & 0 deletions
30
code/modules/gear_presets/survivors/lv_624/clfship_insert_lv624.dm
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// /obj/effect/landmark/survivor_spawner/lv624_crashed_clf | ||
// clfship.dmm | ||
/datum/equipment_preset/survivor/clf | ||
name = "CLF Survivor" | ||
flags = EQUIPMENT_PRESET_EXTRA | ||
skills = /datum/skills/civilian/survivor/clf | ||
languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE) | ||
faction = FACTION_CLF | ||
faction_group = list(FACTION_CLF, FACTION_SURVIVOR) | ||
access = list(ACCESS_CIVILIAN_PUBLIC) | ||
survivor_variant = HOSTILE_SURVIVOR | ||
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/datum/equipment_preset/survivor/clf/load_gear(mob/living/carbon/human/new_human) | ||
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spawn_rebel_uniform(new_human) | ||
spawn_rebel_suit(new_human) | ||
spawn_rebel_helmet(new_human) | ||
spawn_rebel_shoes(new_human) | ||
spawn_rebel_gloves(new_human) | ||
spawn_rebel_belt(new_human) | ||
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||
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CLF(new_human), WEAR_L_EAR) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/device/flashlight(new_human), WEAR_IN_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar(new_human), WEAR_IN_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert(new_human), WEAR_R_STORE) | ||
add_survivor_weapon_security(new_human) | ||
add_survivor_weapon_pistol(new_human) | ||
|
||
..() |
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/datum/equipment_preset/survivor/scientist/lv | ||
name = "Survivor - LV-624 Archeologist" | ||
assignment = "LV-624 Archeologist" | ||
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/datum/equipment_preset/survivor/scientist/lv/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/researcher(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap/boonie(new_human), WEAR_HEAD) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/science(new_human), WEAR_EYES) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET) | ||
..() | ||
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/datum/equipment_preset/survivor/colonial_marshal/lv | ||
name = "Survivor - LV-624 Head of Security" | ||
assignment = "LV-624 Head of Security" | ||
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/datum/equipment_preset/survivor/colonial_marshal/lv/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/head_of_security/navyblue(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/beret/sec/hos(new_human), WEAR_HEAD) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET) | ||
..() | ||
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||
/datum/equipment_preset/survivor/trucker/lv | ||
name = "Survivor - LV-624 Cargo Technician" | ||
assignment = "LV-624 Cargo Technician" | ||
|
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/datum/equipment_preset/survivor/trucker/lv/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/cargo(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson(new_human), WEAR_EYES) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(new_human), WEAR_FEET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/soft/yellow(new_human), WEAR_HEAD) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK) | ||
..() | ||
|
||
/datum/equipment_preset/survivor/engineer/lv | ||
name = "Survivor - LV-624 Engineer" | ||
assignment = "LV-624 Engineer" | ||
|
||
/datum/equipment_preset/survivor/engineer/lv/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/dispatch(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest(new_human), WEAR_JACKET) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/orange(new_human), WEAR_HEAD) | ||
..() | ||
|
||
/datum/equipment_preset/survivor/chaplain/lv | ||
name = "Survivor - LV-624 Priest" | ||
assignment = "LV-624 Priest" | ||
|
||
/datum/equipment_preset/survivor/chaplain/lv/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chaplain(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/norm(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/priest_robe(new_human), WEAR_JACKET) | ||
..() | ||
|
||
/datum/equipment_preset/survivor/doctor/lv | ||
name = "Survivor - LV-624 Emergency Medical Technician" | ||
assignment = "LV-624 Emergency Medical Technician" | ||
|
||
/datum/equipment_preset/survivor/doctor/lv/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/adv(new_human.back), WEAR_IN_BACK) | ||
..() | ||
|
||
/datum/equipment_preset/survivor/security/lv | ||
name = "Survivor - LV-624 Security Guard" | ||
assignment = "Weyland-Yutani Security Guard" | ||
languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE) | ||
|
||
/datum/equipment_preset/survivor/security/lv/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/formal/servicedress(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/security(new_human), WEAR_JACKET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc(new_human), WEAR_HEAD) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/jungle(new_human), WEAR_FEET) | ||
..() | ||
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