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# About the pull request Alright so this expanded in scope rapidly once I saw what the hell was going on in this file. Normal floodlights are now: Slashable Acidable Require power and turn off appropriately Wrenchable Landing lights (and some special floodlights on maps): Unslashable Unacidable Unwrenchable Do not require power or ever turn off # Explain why it's good for the game Old and goofy code BAD # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: Morrow fix: Fixed floodlight stacking to make mostly invincible walls refactor: Refactored 90% of the floodlight code /:cl:
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