Skip to content

Commit

Permalink
Adds Type 80 UPP bayonets to CLF who lack knives (#6228)
Browse files Browse the repository at this point in the history
# About the pull request

The purpose of this PR is to add knives to the CLF ERTs who currently
lack them. I have tested these changes on a private server, spawning
each CLF mob and looking at whether they have bayonets or not. To the
extent of my knowledge, all CLF should now spawn with bayonets on their
mouth, with exception to the CLF Cell Commander (who has UPP boots), and
the CLF Survivor (who spawns with an M5 raider knife, which I do not
know how to change.)

# Explain why it's good for the game

Dying to shrapnel because you got shot once by PVT Stanley or your
teammate is extremely sad and depressing, and by adding knives we will
finally be free of this oppression. Also, loads of people keep
complaining about it.

# Testing Photographs and Procedure

![Screenshot 2024-05-02
174638](https://github.com/cmss13-devs/cmss13/assets/168701329/e95bc3df-ea51-49b7-b96d-c1feee03ab49)


# Changelog
:cl:
add: Type 80 bayonet to the mouths of the following mobs: CLF Soldier,
CLF Specialist, CLF Medic, CLF Engineer, CLF Leader.
/:cl:
  • Loading branch information
BasilHerb committed May 3, 2024
1 parent 36bdaa2 commit ac173af
Showing 1 changed file with 5 additions and 0 deletions.
5 changes: 5 additions & 0 deletions code/modules/gear_presets/clf.dm
Original file line number Diff line number Diff line change
Expand Up @@ -71,6 +71,7 @@

new_human.equip_to_slot_or_del(new /obj/item/storage/belt/shotgun/full/random(new_human), WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/shotgun/pump/dual_tube/cmb(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/attachable/bayonet/upp(new_human), WEAR_FACE)
if(prob(50))
spawn_rebel_smg(new_human)
else
Expand Down Expand Up @@ -176,6 +177,7 @@
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/welding, WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/utility/full(new_human), WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CLF/cct, WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/attachable/bayonet/upp(new_human), WEAR_FACE)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/marine/engineerpack/ert, WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/explosive/plastic/breaching_charge, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/explosive/plastic/breaching_charge, WEAR_IN_BACK)
Expand Down Expand Up @@ -300,6 +302,7 @@
new_human.equip_to_slot_or_del(new /obj/item/roller, WEAR_IN_BELT)

new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CLF/medic(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/attachable/bayonet/upp(new_human), WEAR_FACE)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/custom/ied(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/adv(new_human), WEAR_IN_BACK)
Expand Down Expand Up @@ -455,6 +458,7 @@
//clothing
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/militia(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/swat(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/attachable/bayonet/upp(new_human), WEAR_FACE)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(new_human), WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/mod88(new_human), WEAR_WAIST)
Expand Down Expand Up @@ -574,6 +578,7 @@
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/colonist/clf(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/militia(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/beret/sec/hos(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/attachable/bayonet/upp(new_human), WEAR_FACE)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/marine(new_human), WEAR_WAIST)
Expand Down

0 comments on commit ac173af

Please sign in to comment.