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Tentative Fix/Consistency for Dummy Limb Runtimes (#4805)
# About the pull request <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> Tentative fix for a recurring runtime in dummy generation (eg. in character setup) caused by invalid limbs. This is also a generally very bad spot in terms of deletions because it would prevent the organs from deleting properly, and prevent the limbs from being GC'ed. As far as I can see only dummy preview and admin transform will cause cascading species change, so effect might not be obvious. Tested for basic functionality (dummy render, running around, getting hit, healing). # Changelog :cl: fix: Fixed Limbs and Organs deleting incorrectly on species change. /:cl:
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