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Merge branch 'tg-effects-part2-poc' into tg-effects-part3a-daze
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fira committed Dec 7, 2023
2 parents 95b1d88 + 5212bc1 commit b14916d
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Showing 904 changed files with 26,059 additions and 14,376 deletions.
2 changes: 1 addition & 1 deletion code/__DEFINES/__game.dm
Original file line number Diff line number Diff line change
Expand Up @@ -103,7 +103,7 @@ block( \
#define SOUND_MIDI (1<<1)
#define SOUND_AMBIENCE (1<<2)
#define SOUND_LOBBY (1<<3)
#define SOUND_INTERNET (1<<4)
#define SOUND_INTERNET (1<<4) // Unused currently. Kept for default prefs compat only
#define SOUND_REBOOT (1<<5)
#define SOUND_ADMIN_MEME (1<<6)
#define SOUND_ADMIN_ATMOSPHERIC (1<<7)
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2 changes: 1 addition & 1 deletion code/__DEFINES/admin.dm
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@
#define NOTE_SYNTHETIC 4
#define NOTE_YAUTJA 5
///Note categories in text form, in order of their numerical #defines.
var/global/list/note_categories = list("Admin", "Merit", "Commanding Officer", "Synthetic", "Yautja")
GLOBAL_LIST_INIT(note_categories, list("Admin", "Merit", "Commanding Officer", "Synthetic", "Yautja"))

#define ADMIN_FLW(user) "(<a href='?_src_=admin_holder;[HrefToken(forceGlobal = TRUE)];adminplayerobservefollow=[REF(user)]'>FLW</a>)"
#define ADMIN_PP(user) "(<a href='?_src_=admin_holder;[HrefToken(forceGlobal = TRUE)];adminplayeropts=[REF(user)]'>PP</a>)"
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3 changes: 0 additions & 3 deletions code/__DEFINES/atmospherics.dm
Original file line number Diff line number Diff line change
Expand Up @@ -37,9 +37,6 @@
#define GAS_TYPE_PHORON "phoron"
#define GAS_TYPE_CO2 "carbon dioxyde"

/// This was a define, but I changed it to a variable so it can be changed in-game.(kept the all-caps definition because... code...) -Errorage
var/MAX_EXPLOSION_RANGE = 14

/// Used in /obj/structure/pipes/vents/proc/create_gas
#define VENT_GAS_SMOKE "Smoke"
#define VENT_GAS_CN20 "CN20 Nerve Gas"
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20 changes: 0 additions & 20 deletions code/__DEFINES/clans.dm
Original file line number Diff line number Diff line change
Expand Up @@ -49,26 +49,6 @@
/// Scales with clan size
#define CLAN_LIMIT_SIZE 2

var/global/list/datum/yautja_rank/clan_ranks = list(
CLAN_RANK_UNBLOODED = new /datum/yautja_rank/unblooded(),
CLAN_RANK_YOUNG = new /datum/yautja_rank/young(),
CLAN_RANK_BLOODED = new /datum/yautja_rank/blooded(),
CLAN_RANK_ELITE = new /datum/yautja_rank/elite(),
CLAN_RANK_ELDER = new /datum/yautja_rank/elder(),
CLAN_RANK_LEADER = new /datum/yautja_rank/leader(),
CLAN_RANK_ADMIN = new /datum/yautja_rank/ancient()
)

var/global/list/clan_ranks_ordered = list(
CLAN_RANK_UNBLOODED = CLAN_RANK_UNBLOODED_INT,
CLAN_RANK_YOUNG = CLAN_RANK_YOUNG_INT,
CLAN_RANK_BLOODED = CLAN_RANK_BLOODED_INT,
CLAN_RANK_ELITE = CLAN_RANK_ELITE_INT,
CLAN_RANK_ELDER = CLAN_RANK_ELDER_INT,
CLAN_RANK_LEADER = CLAN_RANK_LEADER_INT,
CLAN_RANK_ADMIN = CLAN_RANK_ADMIN_INT
)

#define CLAN_HREF "clan_href"
#define CLAN_TARGET_HREF "clan_target_href"

Expand Down
1 change: 1 addition & 0 deletions code/__DEFINES/conflict.dm
Original file line number Diff line number Diff line change
Expand Up @@ -109,6 +109,7 @@
#define SHOES_SLOWDOWN -1

#define SLOWDOWN_ARMOR_NONE 0
#define SLOWDOWN_ARMOR_SUPER_LIGHT 0.10
#define SLOWDOWN_ARMOR_VERY_LIGHT 0.20
#define SLOWDOWN_ARMOR_LIGHT 0.35
#define SLOWDOWN_ARMOR_MEDIUM 0.55
Expand Down
5 changes: 0 additions & 5 deletions code/__DEFINES/dcs/signals/atom/mob/living/signals_living.dm
Original file line number Diff line number Diff line change
Expand Up @@ -23,11 +23,6 @@
#define COMSIG_LIVING_SPEAK "living_speak"
#define COMPONENT_OVERRIDE_SPEAK (1<<0)

#define COMSIG_LIVING_APPLY_EFFECT "living_apply_effect"
#define COMSIG_LIVING_ADJUST_EFFECT "living_adjust_effect"
#define COMSIG_LIVING_SET_EFFECT "living_set_effect"
#define COMPONENT_CANCEL_EFFECT (1<<0)

/// From /obj/structure/proc/do_climb(var/mob/living/user, mods)
#define COMSIG_LIVING_CLIMB_STRUCTURE "climb_over_structure"
/// From /mob/living/Collide(): (atom/A)
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3 changes: 3 additions & 0 deletions code/__DEFINES/dcs/signals/atom/signals_atom.dm
Original file line number Diff line number Diff line change
Expand Up @@ -51,3 +51,6 @@

/// Called when an atom is mouse dropped on another atom, from /client/MouseDrop: (atom/dropped_onto)
#define COMSIG_ATOM_DROP_ON "atom_drop_on"

/// Called when an atom has emp_act called on it, from /atom/emp_act: (severity)
#define COMSIG_ATOM_EMP_ACT "atom_emp_act"
26 changes: 26 additions & 0 deletions code/__DEFINES/dcs/signals/atom/signals_cell.dm
Original file line number Diff line number Diff line change
@@ -0,0 +1,26 @@
/// (charge_amount)
#define COMSIG_CELL_USE_CHARGE "cell_use_charge"
#define COMPONENT_CELL_NO_USE_CHARGE (1<<0)

/// (charge_amount)
#define COMSIG_CELL_ADD_CHARGE "cell_add_charge"

#define COMSIG_CELL_START_TICK_DRAIN "cell_start_tick_drain"

#define COMSIG_CELL_STOP_TICK_DRAIN "cell_stop_tick_drain"

/// (mob/living/user)
#define COMSIG_CELL_TRY_RECHARGING "cell_try_recharging"
#define COMPONENT_CELL_NO_RECHARGE (1<<0)

#define COMSIG_CELL_OUT_OF_CHARGE "cell_out_of_charge"

/// (charge_amount)
#define COMSIG_CELL_CHECK_CHARGE "cell_check_charge"
#define COMPONENT_CELL_CHARGE_INSUFFICIENT (1<<0)

#define COMSIG_CELL_TRY_INSERT_CELL "cell_try_insert_cell"
#define COMPONENT_CANCEL_CELL_INSERT (1<<0)

/// (mob/living/user)
#define COMSIG_CELL_REMOVE_CELL "cell_remove_cell"
2 changes: 1 addition & 1 deletion code/__DEFINES/dcs/signals/atom/signals_item.dm
Original file line number Diff line number Diff line change
Expand Up @@ -66,5 +66,5 @@
/// from /obj/item/weapon/gun/proc/load_into_chamber() : ()
#define COMSIG_GUN_INTERRUPT_FIRE "gun_interrupt_fire"

//Additional procs on items that will be triggered right after the human finishes spawns in
//from /datum/authority/branch/role/proc/equip_role()
#define COMSIG_POST_SPAWN_UPDATE "post_spawn_update"
8 changes: 3 additions & 5 deletions code/__DEFINES/equipment.dm
Original file line number Diff line number Diff line change
Expand Up @@ -80,10 +80,8 @@
#define CAN_DIG_SHRAPNEL (1<<11)
/// whether it has an animated icon state of "[icon_state]_on" to be used during surgeries.
#define ANIMATED_SURGICAL_TOOL (1<<12)
/// The item goes on top of tables, instead of into them with the overlay system
#define NOTABLEMERGE (1<<13)
/// Has heat source but isn't 'on fire' and thus can be stored
#define IGNITING_ITEM (1<<14)
#define IGNITING_ITEM (1<<13)
//==========================================================================================


Expand Down Expand Up @@ -495,7 +493,7 @@ GLOBAL_LIST_INIT(slot_to_contained_sprite_shorthand, list(
#define UNIFORM_VEND_DRESS_EXTRA "dress extra"


var/global/list/uniform_categories = list(
GLOBAL_LIST_INIT(uniform_categories, list(
"UTILITY" = list(UNIFORM_VEND_UTILITY_UNIFORM, UNIFORM_VEND_UTILITY_JACKET, UNIFORM_VEND_UTILITY_HEAD, UNIFORM_VEND_UTILITY_GLOVES, UNIFORM_VEND_UTILITY_SHOES),
"UTILITY EXTRAS" = list(UNIFORM_VEND_UTILITY_EXTRA),
"SERVICE" = list(UNIFORM_VEND_SERVICE_UNIFORM, UNIFORM_VEND_SERVICE_JACKET, UNIFORM_VEND_SERVICE_GLOVES, UNIFORM_VEND_SERVICE_SHOES),
Expand All @@ -504,7 +502,7 @@ var/global/list/uniform_categories = list(
"DRESS" = list(UNIFORM_VEND_DRESS_UNIFORM, UNIFORM_VEND_DRESS_JACKET, UNIFORM_VEND_DRESS_GLOVES, UNIFORM_VEND_DRESS_SHOES),
"DRESS HEADWEAR" = list(UNIFORM_VEND_DRESS_HEAD),
"DRESS EXTRAS" = list(UNIFORM_VEND_DRESS_EXTRA)
)
))
//=================================================


Expand Down
2 changes: 2 additions & 0 deletions code/__DEFINES/hud.dm
Original file line number Diff line number Diff line change
Expand Up @@ -23,3 +23,5 @@
#define NOTIFY_ATTACK "attack"
#define NOTIFY_ORBIT "orbit"
#define NOTIFY_JOIN_XENO "join_xeno"
#define NOTIFY_XENO_TACMAP "xeno_tacmap"
#define NOTIFY_USCM_TACMAP "uscm_tacmap"
8 changes: 4 additions & 4 deletions code/__DEFINES/job.dm
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
#define get_job_playtime(client, job) (client.player_data? LAZYACCESS(client.player_data.playtimes, job)? client.player_data.playtimes[job].total_minutes MINUTES_TO_DECISECOND : 0 : 0)
#define GET_MAPPED_ROLE(title) (RoleAuthority?.role_mappings[title] ? RoleAuthority.role_mappings[title] : RoleAuthority.roles_by_name[title])
#define GET_DEFAULT_ROLE(title) (RoleAuthority?.default_roles[title] ? RoleAuthority.default_roles[title] : title)
#define GET_MAPPED_ROLE(title) (GLOB.RoleAuthority?.role_mappings[title] ? GLOB.RoleAuthority.role_mappings[title] : GLOB.RoleAuthority.roles_by_name[title])
#define GET_DEFAULT_ROLE(title) (GLOB.RoleAuthority?.default_roles[title] ? GLOB.RoleAuthority.default_roles[title] : title)

// Squad name defines
#define SQUAD_MARINE_1 "Alpha"
Expand All @@ -24,7 +24,7 @@
#define JOB_SQUAD_ROLES /datum/timelock/squad
#define JOB_SQUAD_ROLES_LIST list(JOB_SQUAD_MARINE, JOB_SQUAD_LEADER, JOB_SQUAD_ENGI, JOB_SQUAD_MEDIC, JOB_SQUAD_SPECIALIST, JOB_SQUAD_SMARTGUN, JOB_SQUAD_TEAM_LEADER)

var/global/list/job_squad_roles = JOB_SQUAD_ROLES_LIST
GLOBAL_LIST_INIT(job_squad_roles, JOB_SQUAD_ROLES_LIST)

#define JOB_COLONIST "Colonist"
#define JOB_PASSENGER "Passenger"
Expand Down Expand Up @@ -72,7 +72,7 @@ var/global/list/job_squad_roles = JOB_SQUAD_ROLES_LIST
#define JOB_SO "Staff Officer"
#define JOB_COMMAND_ROLES /datum/timelock/command
#define JOB_COMMAND_ROLES_LIST list(JOB_CO, JOB_XO, JOB_SO)
var/global/list/job_command_roles = JOB_COMMAND_ROLES_LIST
GLOBAL_LIST_INIT(job_command_roles, JOB_COMMAND_ROLES_LIST)

#define JOB_AUXILIARY_OFFICER "Auxiliary Support Officer"
#define JOB_PILOT "Pilot Officer"
Expand Down
18 changes: 11 additions & 7 deletions code/__DEFINES/minimap.dm
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,17 @@
#define MINIMAP_FLAG_UPP (1<<3)
#define MINIMAP_FLAG_CLF (1<<4)
#define MINIMAP_FLAG_YAUTJA (1<<5)
#define MINIMAP_FLAG_ALL (1<<6) - 1
#define MINIMAP_FLAG_XENO_CORRUPTED (1<<6)
#define MINIMAP_FLAG_XENO_ALPHA (1<<7)
#define MINIMAP_FLAG_XENO_BRAVO (1<<8)
#define MINIMAP_FLAG_XENO_CHARLIE (1<<9)
#define MINIMAP_FLAG_XENO_DELTA (1<<10)
#define MINIMAP_FLAG_XENO_FERAL (1<<11)
#define MINIMAP_FLAG_XENO_TAMED (1<<12)
#define MINIMAP_FLAG_XENO_MUTATED (1<<13)
#define MINIMAP_FLAG_XENO_FORSAKEN (1<<14)
#define MINIMAP_FLAG_XENO_RENEGADE (1<<15)
#define MINIMAP_FLAG_ALL (1<<16) - 1

///Converts the overworld x and y to minimap x and y values
#define MINIMAP_SCALE 2
Expand Down Expand Up @@ -77,9 +87,3 @@ GLOBAL_LIST_INIT(all_minimap_flags, bitfield2list(MINIMAP_FLAG_ALL))

#define TACMAP_BASE_OCCLUDED "Occluded"
#define TACMAP_BASE_OPEN "Open"

#define TACMAP_DEFAULT "Default"
#define TACMAP_XENO "Xeno"
#define TACMAP_YAUTJA "Yautja"
#define TACMAP_FACTION "Faction"

15 changes: 9 additions & 6 deletions code/__DEFINES/mobs.dm
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/// Multiplier for Stun/KD/KO/etc durations in new backend, due to old being based on life ticks
#define GLOBAL_STATUS_MULTIPLIER 20 // 2 Seconds life tick to ds
/// Multiplier for Stun/KD/KO/etc durations in new backend, due to old system being based on life ticks
#define GLOBAL_STATUS_MULTIPLIER 20 // each in-code unit is worth 20ds of duration

#define HEALTH_THRESHOLD_DEAD -100
#define HEALTH_THRESHOLD_CRIT -50
Expand Down Expand Up @@ -375,7 +375,7 @@
// Hellhound strain flags
#define HELLHOUND_NORMAL "Normal"

var/list/default_onmob_icons = list(
GLOBAL_LIST_INIT(default_onmob_icons, list(
WEAR_L_HAND = 'icons/mob/humans/onmob/items_lefthand_0.dmi',
WEAR_R_HAND = 'icons/mob/humans/onmob/items_righthand_0.dmi',
WEAR_WAIST = 'icons/mob/humans/onmob/belt.dmi',
Expand All @@ -394,17 +394,17 @@ var/list/default_onmob_icons = list(
WEAR_HANDS = 'icons/mob/humans/onmob/hands.dmi',
WEAR_J_STORE = 'icons/mob/humans/onmob/suit_slot.dmi',
WEAR_ACCESSORIES = 'icons/mob/humans/onmob/ties.dmi'
)
))

var/list/default_xeno_onmob_icons = list(
GLOBAL_LIST_INIT(default_xeno_onmob_icons, list(
/mob/living/carbon/xenomorph/runner = 'icons/mob/xenos/onmob/runner.dmi',
/mob/living/carbon/xenomorph/praetorian = 'icons/mob/xenos/onmob/praetorian.dmi',
/mob/living/carbon/xenomorph/drone = 'icons/mob/xenos/onmob/drone.dmi',
/mob/living/carbon/xenomorph/warrior = 'icons/mob/xenos/onmob/warrior.dmi',
/mob/living/carbon/xenomorph/defender = 'icons/mob/xenos/onmob/defender.dmi',
/mob/living/carbon/xenomorph/sentinel = 'icons/mob/xenos/onmob/sentinel.dmi',
/mob/living/carbon/xenomorph/spitter = 'icons/mob/xenos/onmob/spitter.dmi'
)
))

// species names
#define SPECIES_HUMAN "Human"
Expand All @@ -419,6 +419,8 @@ var/list/default_xeno_onmob_icons = list(
#define EXTREMITY_LIMBS list("l_leg","l_foot","r_leg","r_foot","l_arm","l_hand","r_arm","r_hand")
#define CORE_LIMBS list("chest","head","groin")

#define SYMPTOM_ACTIVATION_PROB 3

// Body position defines.
/// Mob is standing up, usually associated with lying_angle value of 0.
#define STANDING_UP 0
Expand All @@ -445,3 +447,4 @@ var/list/default_xeno_onmob_icons = list(
#define MOBILITY_FLAGS_DEFAULT (MOBILITY_MOVE | MOBILITY_STAND)
#define MOBILITY_FLAGS_CARBON_DEFAULT (MOBILITY_MOVE | MOBILITY_STAND | MOBILITY_REST | MOBILITY_LIEDOWN)
#define MOBILITY_FLAGS_REST_CAPABLE_DEFAULT (MOBILITY_MOVE | MOBILITY_STAND | MOBILITY_REST | MOBILITY_LIEDOWN)

46 changes: 23 additions & 23 deletions code/__DEFINES/mode.dm
Original file line number Diff line number Diff line change
Expand Up @@ -109,34 +109,34 @@
//=================================================

//Role defines, specifically lists of roles for job bans, crew manifests and the like.
var/global/list/ROLES_COMMAND = list(JOB_CO, JOB_XO, JOB_SO, JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_CREWMAN, JOB_POLICE, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_CHIEF_REQUISITION, JOB_CHIEF_ENGINEER, JOB_CMO, JOB_CHIEF_POLICE, JOB_SEA, JOB_SYNTH, JOB_WARDEN)
GLOBAL_LIST_INIT(ROLES_COMMAND, list(JOB_CO, JOB_XO, JOB_SO, JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_CREWMAN, JOB_POLICE, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_CHIEF_REQUISITION, JOB_CHIEF_ENGINEER, JOB_CMO, JOB_CHIEF_POLICE, JOB_SEA, JOB_SYNTH, JOB_WARDEN))

//Marine roles
#define ROLES_OFFICERS list(JOB_CO, JOB_XO, JOB_SO, JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_SEA, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_SYNTH, JOB_CHIEF_POLICE, JOB_WARDEN, JOB_POLICE)
var/global/list/ROLES_CIC = list(JOB_CO, JOB_XO, JOB_SO, JOB_WO_CO, JOB_WO_XO)
var/global/list/ROLES_AUXIL_SUPPORT = list(JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_WO_PILOT)
var/global/list/ROLES_MISC = list(JOB_SYNTH, JOB_WORKING_JOE, JOB_SEA, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_MESS_SERGEANT, JOB_WO_CORPORATE_LIAISON, JOB_WO_SYNTH)
var/global/list/ROLES_POLICE = list(JOB_CHIEF_POLICE, JOB_WARDEN, JOB_POLICE)
var/global/list/ROLES_ENGINEERING = list(JOB_CHIEF_ENGINEER, JOB_ORDNANCE_TECH, JOB_MAINT_TECH, JOB_WO_CHIEF_ENGINEER, JOB_WO_ORDNANCE_TECH)
var/global/list/ROLES_REQUISITION = list(JOB_CHIEF_REQUISITION, JOB_CARGO_TECH, JOB_WO_CHIEF_REQUISITION, JOB_WO_REQUISITION)
var/global/list/ROLES_MEDICAL = list(JOB_CMO, JOB_RESEARCHER, JOB_DOCTOR, JOB_NURSE, JOB_WO_CMO, JOB_WO_RESEARCHER, JOB_WO_DOCTOR)
var/global/list/ROLES_MARINES = list(JOB_SQUAD_LEADER, JOB_SQUAD_TEAM_LEADER, JOB_SQUAD_SPECIALIST, JOB_SQUAD_SMARTGUN, JOB_SQUAD_MEDIC, JOB_SQUAD_ENGI, JOB_SQUAD_MARINE)
var/global/list/ROLES_SQUAD_ALL = list(SQUAD_MARINE_1, SQUAD_MARINE_2, SQUAD_MARINE_3, SQUAD_MARINE_4, SQUAD_MARINE_5, SQUAD_MARINE_CRYO, SQUAD_MARINE_INTEL)
GLOBAL_LIST_INIT(ROLES_CIC, list(JOB_CO, JOB_XO, JOB_SO, JOB_WO_CO, JOB_WO_XO))
GLOBAL_LIST_INIT(ROLES_AUXIL_SUPPORT, list(JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_WO_PILOT))
GLOBAL_LIST_INIT(ROLES_MISC, list(JOB_SYNTH, JOB_WORKING_JOE, JOB_SEA, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_MESS_SERGEANT, JOB_WO_CORPORATE_LIAISON, JOB_WO_SYNTH))
GLOBAL_LIST_INIT(ROLES_POLICE, list(JOB_CHIEF_POLICE, JOB_WARDEN, JOB_POLICE))
GLOBAL_LIST_INIT(ROLES_ENGINEERING, list(JOB_CHIEF_ENGINEER, JOB_ORDNANCE_TECH, JOB_MAINT_TECH, JOB_WO_CHIEF_ENGINEER, JOB_WO_ORDNANCE_TECH))
GLOBAL_LIST_INIT(ROLES_REQUISITION, list(JOB_CHIEF_REQUISITION, JOB_CARGO_TECH, JOB_WO_CHIEF_REQUISITION, JOB_WO_REQUISITION))
GLOBAL_LIST_INIT(ROLES_MEDICAL, list(JOB_CMO, JOB_RESEARCHER, JOB_DOCTOR, JOB_NURSE, JOB_WO_CMO, JOB_WO_RESEARCHER, JOB_WO_DOCTOR))
GLOBAL_LIST_INIT(ROLES_MARINES, list(JOB_SQUAD_LEADER, JOB_SQUAD_TEAM_LEADER, JOB_SQUAD_SPECIALIST, JOB_SQUAD_SMARTGUN, JOB_SQUAD_MEDIC, JOB_SQUAD_ENGI, JOB_SQUAD_MARINE))
GLOBAL_LIST_INIT(ROLES_SQUAD_ALL, list(SQUAD_MARINE_1, SQUAD_MARINE_2, SQUAD_MARINE_3, SQUAD_MARINE_4, SQUAD_MARINE_5, SQUAD_MARINE_CRYO, SQUAD_MARINE_INTEL))
GLOBAL_LIST_INIT(ROLES_WO, list(JOB_WO_CO, JOB_WO_XO, JOB_WO_CORPORATE_LIAISON, JOB_WO_SYNTH, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_WO_PILOT, JOB_WO_CHIEF_ENGINEER, JOB_WO_ORDNANCE_TECH, JOB_WO_CHIEF_REQUISITION, JOB_WO_REQUISITION, JOB_WO_CMO, JOB_WO_DOCTOR, JOB_WO_RESEARCHER, JOB_WO_SQUAD_MARINE, JOB_WO_SQUAD_MEDIC, JOB_WO_SQUAD_ENGINEER, JOB_WO_SQUAD_SMARTGUNNER, JOB_WO_SQUAD_SPECIALIST, JOB_WO_SQUAD_LEADER))

//Groundside roles
var/global/list/ROLES_XENO = list(JOB_XENOMORPH_QUEEN, JOB_XENOMORPH)
var/global/list/ROLES_WHITELISTED = list(JOB_SYNTH_SURVIVOR, JOB_CO_SURVIVOR, JOB_PREDATOR)
var/global/list/ROLES_SPECIAL = list(JOB_SURVIVOR)
GLOBAL_LIST_INIT(ROLES_XENO, list(JOB_XENOMORPH_QUEEN, JOB_XENOMORPH))
GLOBAL_LIST_INIT(ROLES_WHITELISTED, list(JOB_SYNTH_SURVIVOR, JOB_CO_SURVIVOR, JOB_PREDATOR))
GLOBAL_LIST_INIT(ROLES_SPECIAL, list(JOB_SURVIVOR))

var/global/list/ROLES_USCM = ROLES_CIC + ROLES_POLICE + ROLES_AUXIL_SUPPORT + ROLES_MISC + ROLES_ENGINEERING + ROLES_REQUISITION + ROLES_MEDICAL + ROLES_MARINES - ROLES_WO
var/global/list/ROLES_GROUND = ROLES_XENO + ROLES_SPECIAL + ROLES_WHITELISTED
GLOBAL_LIST_INIT(ROLES_USCM, ROLES_CIC + GLOB.ROLES_POLICE + GLOB.ROLES_AUXIL_SUPPORT + GLOB.ROLES_MISC + GLOB.ROLES_ENGINEERING + GLOB.ROLES_REQUISITION + GLOB.ROLES_MEDICAL + GLOB.ROLES_MARINES - ROLES_WO)
GLOBAL_LIST_INIT(ROLES_GROUND, GLOB.ROLES_XENO + ROLES_SPECIAL + ROLES_WHITELISTED)

var/global/list/ROLES_DISTRESS_SIGNAL = ROLES_USCM + ROLES_GROUND
var/global/list/ROLES_FACTION_CLASH = ROLES_USCM + JOB_PREDATOR
GLOBAL_LIST_INIT(ROLES_DISTRESS_SIGNAL, GLOB.ROLES_USCM + GLOB.ROLES_GROUND)
GLOBAL_LIST_INIT(ROLES_FACTION_CLASH, ROLES_USCM + JOB_PREDATOR)


var/global/list/ROLES_UNASSIGNED = list(JOB_SQUAD_MARINE)
var/global/list/ROLES_WO = list(JOB_WO_CO, JOB_WO_XO, JOB_WO_CORPORATE_LIAISON, JOB_WO_SYNTH, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_WO_PILOT, JOB_WO_CHIEF_ENGINEER, JOB_WO_ORDNANCE_TECH, JOB_WO_CHIEF_REQUISITION, JOB_WO_REQUISITION, JOB_WO_CMO, JOB_WO_DOCTOR, JOB_WO_RESEARCHER, JOB_WO_SQUAD_MARINE, JOB_WO_SQUAD_MEDIC, JOB_WO_SQUAD_ENGINEER, JOB_WO_SQUAD_SMARTGUNNER, JOB_WO_SQUAD_SPECIALIST, JOB_WO_SQUAD_LEADER)
GLOBAL_LIST_INIT(ROLES_UNASSIGNED, list(JOB_SQUAD_MARINE))
//Role lists used for switch() checks in show_blurb_uscm(). Cosmetic, determines ex. "Engineering, USS Almayer", "2nd Bat. 'Falling Falcons'" etc.
#define BLURB_USCM_COMBAT JOB_CO, JOB_XO, JOB_SO, JOB_WO_CO, JOB_WO_XO, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_SEA,\
JOB_SQUAD_LEADER, JOB_SQUAD_TEAM_LEADER, JOB_SQUAD_SPECIALIST, JOB_SQUAD_SMARTGUN, JOB_SQUAD_MEDIC, JOB_SQUAD_ENGI, JOB_SQUAD_MARINE
Expand All @@ -153,7 +153,7 @@ var/global/list/ROLES_WO = list(JOB_WO_CO, JOB_WO_XO, JOB_WO_CORPORATE_LIAISON,
#define WHITELIST_COUNCIL "Council"
#define WHITELIST_LEADER "Leader"

var/global/list/whitelist_hierarchy = list(WHITELIST_NORMAL, WHITELIST_COUNCIL, WHITELIST_LEADER)
GLOBAL_LIST_INIT(whitelist_hierarchy, list(WHITELIST_NORMAL, WHITELIST_COUNCIL, WHITELIST_LEADER))

//=================================================
#define WHITELIST_YAUTJA (1<<0)
Expand Down Expand Up @@ -186,7 +186,7 @@ var/global/list/whitelist_hierarchy = list(WHITELIST_NORMAL, WHITELIST_COUNCIL,

#define WHITELIST_EVERYTHING (WHITELISTS_GENERAL|WHITELISTS_COUNCIL|WHITELISTS_LEADER)

#define isCouncil(A) (RoleAuthority.roles_whitelist[A.ckey] & WHITELIST_YAUTJA_COUNCIL) || (RoleAuthority.roles_whitelist[A.ckey] & WHITELIST_SYNTHETIC_COUNCIL) || (RoleAuthority.roles_whitelist[A.ckey] & WHITELIST_COMMANDER_COUNCIL)
#define isCouncil(A) (GLOB.RoleAuthority.roles_whitelist[A.ckey] & WHITELIST_YAUTJA_COUNCIL) || (GLOB.RoleAuthority.roles_whitelist[A.ckey] & WHITELIST_SYNTHETIC_COUNCIL) || (GLOB.RoleAuthority.roles_whitelist[A.ckey] & WHITELIST_COMMANDER_COUNCIL)

//=================================================

Expand Down Expand Up @@ -265,6 +265,6 @@ var/global/list/whitelist_hierarchy = list(WHITELIST_NORMAL, WHITELIST_COUNCIL,

// global vars to prevent spam of the "one xyz alive" messages

var/global/last_ares_callout
GLOBAL_VAR(last_ares_callout)

var/global/last_qm_callout
GLOBAL_VAR(last_qm_callout)
6 changes: 4 additions & 2 deletions code/__DEFINES/objects.dm
Original file line number Diff line number Diff line change
Expand Up @@ -54,6 +54,8 @@
#define SHOCK 8
#define SAFE 16

#define CLOSED 2

//metal, glass, rod stacks
#define MAX_STACK_AMOUNT_METAL 50
#define MAX_STACK_AMOUNT_GLASS 50
Expand All @@ -77,14 +79,14 @@
#define GETPULSE_HAND 0 //less accurate (hand)
#define GETPULSE_TOOL 1 //more accurate (med scanner, sleeper, etc)

var/list/RESTRICTED_CAMERA_NETWORKS = list( //Those networks can only be accessed by preexisting terminals. AIs and new terminals can't use them.
GLOBAL_LIST_INIT(RESTRICTED_CAMERA_NETWORKS, list( //Those networks can only be accessed by preexisting terminals. AIs and new terminals can't use them.)
"thunder",
"ERT",
"NUKE",
CAMERA_NET_LADDER,
CAMERA_NET_COLONY,
CAMERA_NET_OVERWATCH,
)
))

#define STASIS_IN_BAG 1
#define STASIS_IN_CRYO_CELL 2
Expand Down
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