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Xenothumbs Minor Event Button Comeback (#6034)
# About the pull request Working version that is TMable for april fools. Revived and fixed up https://gitlab.com/cmdevs/colonial-warfare/-/merge_requests/1915/diffs#9ec310cca070259d82839a4a70e89dd858ded438_958_958 #2997 Additions from Vanagandr's original MR - xenos can use health items on marines - vendors are usable now, all checks are simply skipped so introducing xenos with thumbs to snowflake vendors is a horrible idea (as if enabling this in the first place wasn't bad enough) [needs further testing] - xenos can drive - M2C usable I think this is pretty much done, it's already exceeding the scope of the original and we're just making xenos human past this point Original description > TL;DR: https://streamable.com/rlvs86 > > Mainly this allows xenos to pick up items. They can then use most of them. > > Ex. a xeno can't flip a plasteel cade open - but if she has a toolbelt and time to work, she can unwrench it. > > They can fumble about but a lot of QoL and objects (middleclick container open, click-dragging containers, tables, etc.) were never designed to be interacted with by xenos so item interactions are a bit clunky. > > They can't strip clothing and gear from people. > > They *can* strip and attach attachments but can't aim down scopes. > > They *can* FF. > > They *can't* use MGs. > > IFF works, roughly, not picking up on specific hives but allowing them to shoot past other xenos and hit humans. > > They pass spec checks and can clumsily handle medic gear. > > needless to say this is all colossally imbalanced and has potential for fuckery limited only by the xeno's imagination and whether the thing they're messing with makes an explicit ishuman() check. Or is a structure. They can't hand-interact with structures, so they can shove shells into a mortar but can't change its coords. > > Cosmetically, gun inhands don't line up with xenos. Tweaked it a bit to center it horizontally but lining inhands up with hands for every xeno and xenonid sprite is a bit more hassle than seems worthwhile ATM. > <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game TM funny # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: Vanagandr, totalepicness add: Added a button to event panel to give xenomorphs opposable thumbs and firearms permits, to individuals, to hives, or to all xenos everywhere. They're clumsy, though, and have issues with fine manipulation sometimes. Remember that warriors cannot throw objects and make for poor grenadiers. add: Xenos with opposable thumbs can use buckles, drive vehicles, use machine guns and vendors without care for access or skills /:cl: --------- Co-authored-by: Epicness <[email protected]> Co-authored-by: harry <[email protected]>
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