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Changes LV-624 tfort's landing floodlights to colony floodlights (#5694)
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# About the pull request

This PR changes the landing floodlights found at LV-624's tfort to the
colony floodlight variant.

# Explain why it's good for the game

This is not going to be popular, but please read the reasoning:

LV-624 is the _only_ map that uses the "landing floodlight" variant
outside of the actual landing zones (namely, at tfort) - these
floodlights are unslashable, unmeltable, and unmoveable without any
visual indicator (that is, they are not near LZs indicating their
game-critical importance). This PR changes these landing floodlights to
colony floodlight variants.

- **Why colony floodlights:** Colony floodlights are the exact same
floodlights that you can find around this map (even southeast of tfort
itself): these ones cannot be melted (ever), and they cannot be slashed
until they were turned on, after which they are still not despawned,
just a comtech has to fix them.

- **Why not regular floodlights:** Regular floodlights can be slashed.
Every LV-624 round would start with xenos slashing/melting them
immediately and marines would lose their light source on tfort. I feel
the pain of every hivelord/drone who ever had to build around these
light sources, but they have a strategic reasoning to be there.

- **Is this a marine nerf:** Yes and no. Yes, they no longer have
infinite, undestroyable-by-xenos floodlights at tfort and they actually
have to set up power to have light here. No, because 1) marines usually
CAS/OB tfort immediately, removing everything, and 2) colony floodlights
have 150 health as opposed to the landing lights's 100, so they are
slightly more resistant to marine fuckery.

- **Why is this good apart from map unification:** It gives marines one
more reason to properly fortify tfort: they have to protect their light
sources. (Also, maybe stop OBing/CASing a strategically good place :P)

# Testing Photographs and Procedure

Tfort lights:

<details>
<summary>Screenshots & Videos</summary>


![image](https://github.com/cmss13-devs/cmss13/assets/49321394/6856fa49-aecd-4804-b0d4-342eb13b92e6)

</details>


# Changelog

:cl:
maptweak: LV-624 tfort's floodlights are now colony floodlights.
/:cl:
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Vicacrov committed Feb 14, 2024
1 parent 46c1ba7 commit b1ffddb
Showing 1 changed file with 5 additions and 15 deletions.
20 changes: 5 additions & 15 deletions maps/map_files/LV624/LV624.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -1126,9 +1126,7 @@
/area/lv624/ground/barrens/containers)
"afu" = (
/obj/item/ammo_casing,
/obj/structure/machinery/floodlight/landing{
name = "bolted floodlight"
},
/obj/structure/machinery/colony_floodlight,
/turf/open/floor/plating{
dir = 9;
icon_state = "warnplate"
Expand Down Expand Up @@ -1162,9 +1160,7 @@
},
/area/lv624/ground/barrens/central_barrens)
"afy" = (
/obj/structure/machinery/floodlight/landing{
name = "bolted floodlight"
},
/obj/structure/machinery/colony_floodlight,
/turf/open/floor/plating{
dir = 5;
icon_state = "warnplate"
Expand Down Expand Up @@ -1409,9 +1405,7 @@
/area/lv624/ground/barrens/central_barrens)
"agF" = (
/obj/item/ammo_casing,
/obj/structure/machinery/floodlight/landing{
name = "bolted floodlight"
},
/obj/structure/machinery/colony_floodlight,
/turf/open/floor/plating,
/area/lv624/ground/barrens/central_barrens)
"agG" = (
Expand Down Expand Up @@ -1588,9 +1582,7 @@
},
/area/lv624/ground/barrens/west_barrens/ceiling)
"ahM" = (
/obj/structure/machinery/floodlight/landing{
name = "bolted floodlight"
},
/obj/structure/machinery/colony_floodlight,
/turf/open/floor/plating{
dir = 10;
icon_state = "warnplate"
Expand Down Expand Up @@ -1630,9 +1622,7 @@
},
/area/lv624/ground/barrens/central_barrens)
"ahT" = (
/obj/structure/machinery/floodlight/landing{
name = "bolted floodlight"
},
/obj/structure/machinery/colony_floodlight,
/turf/open/floor/plating{
dir = 6;
icon_state = "warnplate"
Expand Down

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