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Fixes a Cabinet in the SW Solaris Mines. (#4854)
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# About the pull request

Places a Cabinet on a Wall in the SW Big Red mines.

As evidenced by the below images, we did test it. Oddly enough, the
cabinet was always empty. (Unless the cabinet's stuff was included in a
sprinkle. In which case...Oops? We did check the sprinkle file names,
but none seemed to mention the SW mines.)

# Explain why it's good for the game

Well. It probably isn't. It's an empty cabinet. But it looks nicer now?


# Testing Photographs and Procedure

<details>
<summary>Screenshots & Videos</summary>

What's been done in StrongDMM


![LookIdontgetpaidforinformaticgraphics](https://github.com/cmss13-devs/cmss13/assets/38842059/c39fbe6b-949d-4742-b4f4-3989a8159a55)

What it looks like Ingame.

![Test
SolarisRidgepixel](https://github.com/cmss13-devs/cmss13/assets/38842059/c50ffae8-0fd4-407a-8790-374a9d11b737)

</details>

# Changelog

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:cl: Skye.
maptweak: Tweaks a Cabinet in the SW mines of Solaris Ridge
fix: On account of it being propped up on the floor like a cardboard
cutout.
/:cl:

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Mrrpip committed Nov 7, 2023
1 parent 1eb930c commit b35057e
Showing 1 changed file with 4 additions and 5 deletions.
9 changes: 4 additions & 5 deletions maps/map_files/BigRed/BigRed.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -37444,11 +37444,10 @@
},
/area/space)
"weO" = (
/obj/structure/closet/secure_closet/medical_wall,
/turf/open/floor/plating{
dir = 8;
icon_state = "platingdmg3"
/obj/structure/closet/secure_closet/medical_wall{
pixel_y = -5
},
/turf/closed/wall/solaris/reinforced,
/area/bigredv2/caves/mining)
"wfd" = (
/obj/effect/decal/cleanable/dirt,
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