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Merge branch 'cmss13-devs:master' into master
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cuberound authored Jul 18, 2024
2 parents 2a78285 + e1d3bb9 commit b412fdb
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4 changes: 4 additions & 0 deletions code/__DEFINES/dcs/signals/atom/mob/living/signals_xeno.dm
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Expand Up @@ -50,6 +50,10 @@

/// From /datum/action/xeno_action/proc/use_ability_wrapper(): (mob/owner)
#define COMSIG_XENO_ACTION_USED "xeno_action_used"
/// From /datum/action/xeno_action/proc/use_ability_wrapper(): (mob/owner)
#define COMSIG_XENO_PRE_ACTION_USED "xeno_pre_action_used"
/// From /datum/action/xeno_action/proc/use_ability_wrapper(): (mob/owner)
#define COMSIG_XENO_FAILED_ACTION_USED "xeno_failed_action_used"
/// From /mob/living/carbon/xenomorph/proc/check_blood_splash()
#define COMSIG_XENO_DEAL_ACID_DAMAGE "xeno_deal_acid_damage"
/// From /mob/living/carbon/xenomorph/proc/recalculate_speed()
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2 changes: 2 additions & 0 deletions code/__DEFINES/dcs/signals/atom/signals_item.dm
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Expand Up @@ -83,3 +83,5 @@
#define COMSIG_CAMERA_SET_AREA "camera_manager_set_area"
#define COMSIG_CAMERA_CLEAR "camera_manager_clear_target"
#define COMSIG_CAMERA_REFRESH "camera_manager_refresh"

#define COMSIG_PRED_BRACER_DECLOAKED "pred_bracer_decloaked"
3 changes: 3 additions & 0 deletions code/__DEFINES/dcs/signals/atom/signals_movable.dm
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Expand Up @@ -11,6 +11,9 @@
#define COMPONENT_CANCEL_MOVE (1<<0)
/// From /turf/open/gm/river/Entered(): (turf/open/gm/river/river, covered)
#define COMSIG_MOVABLE_ENTERED_RIVER "movable_entered_river"
/// From /atom/movable/proc/doMove: I think it only works with forceMove so watch out
#define COMSIG_MOVABLE_FORCEMOVE_PRE_CROSSED "movable_forcemove_pre_crossed"
#define COMPONENT_IGNORE_CROSS (1<<0)

///from /mob/living/carbon/xenomorph/start_pulling(): (mob/living/carbon/xenomorph/X)
#define COMSIG_MOVABLE_XENO_START_PULLING "movable_xeno_start_pulling"
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2 changes: 2 additions & 0 deletions code/__DEFINES/dcs/signals/signals_datum.dm
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Expand Up @@ -34,6 +34,8 @@
#define COMSIG_ACTION_HIDDEN "action_hidden"
/// From base of /datum/action/proc/unhide_from(): (mob/owner)
#define COMSIG_ACTION_UNHIDDEN "action_unhidden"
/// From base of /datum/action/proc/action_activate() : ()
#define COMSIG_ACTION_ACTIVATED "action_activated"

///from /datum/component/bonus_damage_stack
#define COMSIG_BONUS_DAMAGE "bonus_damage"
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2 changes: 2 additions & 0 deletions code/__DEFINES/traits.dm
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Expand Up @@ -161,6 +161,8 @@
#define TRAIT_MERGED_WITH_WEEDS "merged_with_weeds"
/// Apply this to identify a mob as temporarily muted
#define TRAIT_TEMPORARILY_MUTED "temporarily_muted"
/// Mob wont get hit by stray projectiles
#define TRAIT_NO_STRAY "trait_no_stray"

// SPECIES TRAITS
/// Knowledge of Yautja technology
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7 changes: 6 additions & 1 deletion code/__HELPERS/game.dm
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Expand Up @@ -235,7 +235,7 @@
* * hive - The hive we're filling a slot for to check if the player is banished
* * sorted - Whether to sort by larva_queue_time (default TRUE) or leave unsorted
*/
/proc/get_alien_candidates(datum/hive_status/hive = null, sorted = TRUE)
/proc/get_alien_candidates(datum/hive_status/hive = null, sorted = TRUE, abomination = FALSE)
var/list/candidates = list()

for(var/mob/dead/observer/cur_obs as anything in GLOB.observer_list)
Expand Down Expand Up @@ -275,6 +275,11 @@
if(banished)
continue

if(abomination)
if(!(/datum/tutorial/xenomorph/abomination::tutorial_id in cur_obs.client.prefs.completed_tutorials))
to_chat(cur_obs, SPAN_BOLDNOTICE("You were passed over for playing as an Abomination because you have not completed its tutorial."))
continue

candidates += cur_obs

// Optionally sort by larva_queue_time
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3 changes: 3 additions & 0 deletions code/_macros.dm
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Expand Up @@ -95,6 +95,9 @@
#define GENERATE_DEBUG_ID "[rand(0, 9)][rand(0, 9)][rand(0, 9)][rand(0, 9)][pick(alphabet_lowercase)][pick(alphabet_lowercase)][pick(alphabet_lowercase)][pick(alphabet_lowercase)]"

#define RECT new /datum/shape/rectangle
#define SQUARE new /datum/shape/rectangle/square
#define ELLIPSE new /datum/shape/ellipse
#define CIRCLE new /datum/shape/ellipse/circle
#define QTREE new /datum/quadtree
#define SEARCH_QTREE(qtree, shape_range, flags) qtree.query_range(shape_range, null, flags)

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2 changes: 1 addition & 1 deletion code/_onclick/xeno.dm
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Expand Up @@ -3,7 +3,7 @@
*/

/mob/living/carbon/xenomorph/UnarmedAttack(atom/target, proximity, click_parameters, tile_attack = FALSE, ignores_resin = FALSE)
if(body_position == LYING_DOWN || HAS_TRAIT(src, TRAIT_ABILITY_BURROWED)) //No attacks while laying down
if(body_position == LYING_DOWN || HAS_TRAIT(src, TRAIT_ABILITY_BURROWED) || cannot_slash) //No attacks while laying down
return FALSE
var/mob/alt

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3 changes: 1 addition & 2 deletions code/controllers/subsystem/sound.dm
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Expand Up @@ -19,8 +19,7 @@ SUBSYSTEM_DEF(sound)
if(!run_hearers) // Initialize for handling next template
run_hearers = run_queue[run_template] // get base hearers
if(run_template.range) // ranging
var/datum/shape/rectangle/zone = RECT(run_template.x, run_template.y, run_template.range * 2, run_template.range * 2)
run_hearers |= SSquadtree.players_in_range(zone, run_template.z)
run_hearers |= SSquadtree.players_in_range(SQUARE(run_template.x, run_template.y, run_template.range), run_template.z)
if(MC_TICK_CHECK)
return
while(length(run_hearers)) // Output sound to hearers
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1 change: 1 addition & 0 deletions code/controllers/subsystem/vote.dm
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Expand Up @@ -414,6 +414,7 @@ SUBSYSTEM_DEF(vote)
qdel(src)

/datum/action/innate/vote/action_activate()
. = ..()
owner.vote()

/datum/action/innate/vote/proc/remove_from_client()
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9 changes: 8 additions & 1 deletion code/datums/action.dm
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Expand Up @@ -43,7 +43,9 @@
return

/datum/action/proc/action_activate()
return
SHOULD_CALL_PARENT(TRUE)

SEND_SIGNAL(src, COMSIG_ACTION_ACTIVATED)

/// handler for when a keybind signal is received by the action, calls the action_activate proc asynchronous
/datum/action/proc/keybind_activation()
Expand Down Expand Up @@ -158,6 +160,10 @@
hidden = FALSE
L.update_action_buttons()

/proc/get_action(mob/action_mob, action_path)
for(var/datum/action/action in action_mob.actions)
if(istype(action, action_path))
return action

/datum/action/item_action
name = "Use item"
Expand All @@ -182,6 +188,7 @@
return ..()

/datum/action/item_action/action_activate()
. = ..()
if(target)
var/obj/item/I = target
I.ui_action_click(owner, holder_item)
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1 change: 1 addition & 0 deletions code/datums/components/bad_leg.dm
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Expand Up @@ -149,6 +149,7 @@
CRASH("No bound wound to link action")

/datum/action/human_action/rest_legs/action_activate()
. = ..()
var/mob/living/carbon/human/homan = owner
if(in_use)
to_chat(homan, SPAN_WARNING("You're already doing that!"))
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145 changes: 113 additions & 32 deletions code/datums/quadtree.dm
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Expand Up @@ -49,43 +49,124 @@
..()
return QDEL_HINT_IWILLGC

/datum/shape //Leaving rectangles as a subtype if anyone decides to add circles later
/// A simple geometric shape for testing collisions and intersections. This one is a single point.
/datum/shape
/// Horizontal position of the shape's center point.
var/center_x = 0
/// Vertical position of the shape's center point.
var/center_y = 0
/// Distance from the shape's leftmost to rightmost extent.
var/bounds_x = 0
/// Distance from the shape's topmost to bottommost extent.
var/bounds_y = 0

/datum/shape/proc/intersects()
return
/datum/shape/proc/contains()
return
/datum/shape/New(center_x, center_y)
set_shape(center_x, center_y)

/// Assign shape variables.
/datum/shape/proc/set_shape(center_x, center_y)
src.center_x = center_x
src.center_y = center_y

/// Returns TRUE if the coordinates x, y are in or on the shape, otherwise FALSE.
/datum/shape/proc/contains_xy(x, y)
return center_x == x && center_y == y

/// Returns TRUE if the coord datum is in or on the shape, otherwise FALSE.
/datum/shape/proc/contains_coords(datum/coords/coords)
return contains_xy(coords.x_pos, coords.y_pos)

/// Returns TRUE if the atom is in or on the shape, otherwise FALSE.
/datum/shape/proc/contains_atom(atom/atom)
return contains_xy(atom.x, atom.y)

/// Returns TRUE if this shape's bounding box intersects the provided shape's bounding box, otherwise FALSE. Generally faster than a full intersection test.
/datum/shape/proc/intersects_aabb(datum/shape/aabb)
return (abs(src.center_x - aabb.center_x) <= (src.bounds_x + aabb.bounds_x) * 0.5) && (abs(src.center_y - aabb.center_y) <= (src.bounds_x + aabb.bounds_x) * 0.5)

/// Returns TRUE if this shape intersects the provided rectangle shape, otherwise FALSE.
/datum/shape/proc/intersects_rect(datum/shape/rectangle/rect)
return rect.contains_xy(src.center_x, src.center_y)

/// A simple geometric shape for testing collisions and intersections. This one is an axis-aligned rectangle.
/datum/shape/rectangle
/// Distance from the shape's leftmost to rightmost extent.
var/width = 0
/// Distance from the shape's topmost to bottommost extent.
var/height = 0

/datum/shape/rectangle/New(center_x, center_y, width, height)
set_shape(center_x, center_y, width, height)

/datum/shape/rectangle/set_shape(center_x, center_y, width, height)
..()
src.bounds_x = width
src.bounds_y = height
src.width = width
src.height = height

/datum/shape/rectangle/contains_xy(x, y)
return (abs(center_x - x) <= width * 0.5) && (abs(center_y - y) <= height * 0.5)

/datum/shape/rectangle/intersects_rect(datum/shape/rectangle/rect)
return intersects_aabb(rect)

/// A simple geometric shape for testing collisions and intersections. This one is an axis-aligned square.
/datum/shape/rectangle/square
/// Distance between the shape's opposing extents.
var/length = 0

/datum/shape/rectangle/square/New(center_x, center_y, length)
set_shape(center_x, center_y, length)

/datum/shape/rectangle/square/set_shape(center_x, center_y, length)
..(center_x, center_y, length, length)
src.length = length

/// A simple geometric shape for testing collisions and intersections. This one is an axis-aligned ellipse.
/datum/shape/ellipse
/// Distance from the shape's leftmost to rightmost extent.
var/width = 0
/// Distance from the shape's topmost to bottommost extent.
var/height = 0
VAR_PROTECTED/_axis_x_sq = 0
VAR_PROTECTED/_axis_y_sq = 0

/datum/shape/ellipse/New(center_x, center_y, width, height)
set_shape(center_x, center_y, width, height)

/datum/shape/rectangle/New(x, y, w, h)
/datum/shape/ellipse/set_shape(center_x, center_y, width, height)
..()
center_x = x
center_y = y
width = w
height = h

/datum/shape/rectangle/intersects(datum/shape/rectangle/range)
return !(range.center_x + range.width/2 < center_x - width / 2|| \
range.center_x - range.width/2 > center_x + width / 2|| \
range.center_y + range.height/2 < center_y - height / 2|| \
range.center_y - range.height/2 > center_y + height / 2)

/datum/shape/rectangle/contains(datum/coords/coords)
return (coords.x_pos >= center_x - width / 2 \
&& coords.x_pos <= center_x + width / 2 \
&& coords.y_pos >= center_y - height /2 \
&& coords.y_pos <= center_y + height / 2)

/datum/shape/rectangle/proc/contains_atom(atom/A)
return (A.x >= center_x - width / 2 \
&& A.x <= center_x + width / 2 \
&& A.y >= center_y - height /2 \
&& A.y <= center_y + height / 2)
src.bounds_x = width
src.bounds_y = height
src.width = width
src.height = height
src._axis_x_sq = (width * 0.5)**2
src._axis_y_sq = (height * 0.5)**2

/datum/shape/ellipse/contains_xy(x, y)
return ((center_x - x)**2 / _axis_x_sq + (center_y - y)**2 / _axis_y_sq <= 1)

/datum/shape/ellipse/intersects_rect(datum/shape/rectangle/rect)
if(..())
return TRUE

var/nearest_x = clamp(src.center_x, rect.center_x - rect.width * 0.5, rect.center_x + rect.width * 0.5)
var/nearest_y = clamp(src.center_y, rect.center_y - rect.height * 0.5, rect.center_y + rect.height * 0.5)

return src.contains_xy(nearest_x, nearest_y)

/// A simple geometric shape for testing collisions and intersections. This one is a circle.
/datum/shape/ellipse/circle
/// Distance from the shape's center to edge.
var/radius = 0

/datum/shape/ellipse/circle/New(center_x, center_y, radius)
set_shape(center_x, center_y, radius)

/datum/shape/ellipse/circle/set_shape(center_x, center_y, radius)
..(center_x, center_y, radius * 2, radius * 2)
src.radius = radius

/datum/quadtree/proc/subdivide()
//Warning: this might give you eye cancer
Expand All @@ -96,7 +177,7 @@
is_divided = TRUE

/datum/quadtree/proc/insert_player(datum/coords/qtplayer/p_coords)
if(!boundary.contains(p_coords))
if(!boundary.contains_coords(p_coords))
return FALSE

if(!player_coords)
Expand All @@ -118,11 +199,11 @@
player_coords.Add(p_coords)
return TRUE

/datum/quadtree/proc/query_range(datum/shape/rectangle/range, list/found_players, flags = 0)
/datum/quadtree/proc/query_range(datum/shape/range, list/found_players, flags = 0)
if(!found_players)
found_players = list()
. = found_players
if(!range?.intersects(boundary))
if(!range?.intersects_rect(boundary))
return
if(is_divided)
nw_branch.query_range(range, found_players, flags)
Expand All @@ -136,7 +217,7 @@
continue
if((flags & QTREE_EXCLUDE_OBSERVER) && P.is_observer)
continue
if(range.contains(P))
if(range.contains_coords(P))
if(flags & QTREE_SCAN_MOBS)
found_players.Add(P.player.mob)
else
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1 change: 1 addition & 0 deletions code/datums/statistics/entities/round_stats.dm
Original file line number Diff line number Diff line change
Expand Up @@ -393,6 +393,7 @@
return TRUE

/datum/action/show_round_statistics/action_activate()
. = ..()
if(!can_use_action())
return

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5 changes: 4 additions & 1 deletion code/datums/tutorial/_tutorial.dm
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ GLOBAL_LIST_EMPTY_TYPED(ongoing_tutorials, /datum/tutorial)
/datum/tutorial
/// What the tutorial is called, is player facing
var/name = "Base"
/// Internal ID of the tutorial, kept for save files
/// Internal ID of the tutorial, kept for save files. Format is "tutorialtype_specifictutorial_number". So, the first basic xeno tutorial would be "xeno_basic_1", and the 2nd marine medical tutorial would be "marine_medical_2"
var/tutorial_id = "base"
/// A short 1-2 sentence description of the tutorial itself
var/desc = ""
Expand Down Expand Up @@ -144,6 +144,8 @@ GLOBAL_LIST_EMPTY_TYPED(ongoing_tutorials, /datum/tutorial)

/// Ends the tutorial after a certain amount of time.
/datum/tutorial/proc/tutorial_end_in(time = 5 SECONDS, completed = TRUE)
if(completed)
mark_completed() // This is done because if you're calling this proc with completed == TRUE, then the tutorial's a done deal. We shouldn't penalize the player if they exit a few seconds before it actually completes.
tutorial_ending = TRUE
addtimer(CALLBACK(src, PROC_REF(end_tutorial), completed), time)

Expand Down Expand Up @@ -221,6 +223,7 @@ GLOBAL_LIST_EMPTY_TYPED(ongoing_tutorials, /datum/tutorial)
tutorial = WEAKREF(selected_tutorial)

/datum/action/tutorial_end/action_activate()
. = ..()
if(!tutorial)
return

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