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USS Almayer, CL & CC Hypersleep bay, fixes symmetry issue in CIC hall…
…way (that I broke), adds some warning stripes around for detailing, re-gigs the PO bunk area to get rid of horrible 1x3 hallway (#4510) # About the pull request Title # Explain why it's good for the game Lets shotgun this out Hypersleep: CL having his own pod was an oversight everyone should be spawning in a hypersleep bay we shouldn't have any solo pod, the CC didn't have a bay so he goes in the new bay that I made out of an old maint tunnel PO area, 1x3 hallways are really bad so I gutted it redid the room and put the vendors north-facing indented into a wall because it looks better had to remove a janitor area in the process but all the items in there got moved to the nearby maint area symmetry those hallways were meant to be symmetrical I messed up when adding the command hypersleep bay, it's my bad so I'm fixing it # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl:SpartanBobby maptweak: CL now spawns in a hypersleep bay "Passenger Bay" it's right next to his office, the CC spawns with him too since his landmark was in the latejoin bay on the lowerdeck maptweak: re-arranged PO bunks should allow for better traffic in and out maptweak: fixed symmetry issue in north-south CIC hallway maptweak: minor warning stripe decal additions around Almayer /:cl: --------- Co-authored-by: Morrow <[email protected]>
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