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Escape-pod stasis fixes & ID checking proc (#4960)
# About the pull request PR converts most places that are comparing registered_name on an ID, to a mob. I have left places that are explicitly checking for things without use of a direct user, as there are instances where this is necessary. I have also fixed a missing check on escape pod stasis bays allowing xenos to put people into them. In addition to the above change, I have set it so that people who were forced into stasis can eject themselves as there have been cases where people were removed from the round by this against their wishes. <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game Makes little sense for xenos to be strapping marines into stasis bays. Nor for corpses to be accepted either, as they're not from the base version. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: add: Added a proc for comparing the registered name of an ID, to the real name of a mob. Also checks registered_ref if one exists. add: Evacuation can no longer be cancelled without passing above check. add: People forced into escape-pod stasis bays against their wishes can now eject themselves. fix: Xenos can no longer force humans into escape-pod stasis bays. fix: Escape-pod stasis bays no longer accept corpses. /:cl:
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