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STEEL DIVISON (Re-introduces 200 pop locked tank) [CODE BOUNTY] (#6304)
# About the pull request Re-introduces the tank and tank crew back into the game, unlocking at 200 pop. # Explain why it's good for the game to do list re-introduce VC ✅ re-introduce Tank ✅ re-introduce tank attachements ✅ Make crewmen start with gear preset ✅ add pop lock ✅ fix bugs ✅ crew man / tank crew consistency ✅ crawl / ledge ✅ <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: balance: Re-adds Vehicle Crewmen balance: Tank now unlocks at 200 pop. balance: Re-adds tank and its attachements back to the tank-bay. balance: You can no longer have the ARC & TANK in the same round. if the arc is bought the tank is unavailable and vice versa. /:cl: --------- Co-authored-by: InsaneRed <[email protected]> Co-authored-by: InsaneRed <[email protected]> Co-authored-by: Git-Nivrak <[email protected]> Co-authored-by: harryob <[email protected]>
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Original file line number | Diff line number | Diff line change |
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/datum/job/command/tank_crew | ||
title = JOB_TANK_CREW | ||
total_positions = 2 | ||
spawn_positions = 2 | ||
allow_additional = TRUE | ||
scaled = TRUE | ||
supervisors = "the acting commanding officer" | ||
flags_startup_parameters = ROLE_ADD_TO_DEFAULT | ||
gear_preset = /datum/equipment_preset/uscm/tank | ||
entry_message_body = "Your job is to operate and maintain the ship's armored vehicles. You are in charge of representing the armored presence amongst the marines during the operation, as well as maintaining and repairing your own vehicles." | ||
|
||
/datum/job/command/tank_crew/set_spawn_positions(count) | ||
if (length(GLOB.clients) >= 200) | ||
spawn_positions = 2 | ||
else | ||
spawn_positions = 0 | ||
|
||
/datum/job/command/tank_crew/get_total_positions(latejoin = FALSE) | ||
if(SStechtree.trees[TREE_MARINE].get_node(/datum/tech/arc).unlocked) | ||
return 0 | ||
if(length(GLOB.clients) >= 200 || total_positions_so_far > 0) | ||
return 2 | ||
|
||
return 0 | ||
|
||
/obj/effect/landmark/start/tank_crew | ||
name = JOB_TANK_CREW | ||
job = /datum/job/command/tank_crew |
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