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# About the pull request Fixes CORSAT's LZs so that they can be landed on using the modern shuttle system. Removed the icon from poddoors supposedly invisible `filler_object` so they will actually be invisible, as intended. There's a lot more to be said about wide poddoors using a completely separate system from wide airlocks but -- well, I don't want to. <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game A little less friction using an unmaintained map like CORSAT. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Before, LZs ![image](https://github.com/PvE-CMSS13/PvE-CMSS13/assets/14267245/6a92c821-2507-4bf4-8e69-d994dce16925) Before, closed poddoors ![image](https://github.com/PvE-CMSS13/PvE-CMSS13/assets/14267245/9cc0ff68-efef-4d05-a1ba-b3c7c8ae86df) Before, open poddoors ![image](https://github.com/PvE-CMSS13/PvE-CMSS13/assets/14267245/8b89866e-7b2d-499e-8b7c-858a8df2e3e3) After, LZs ![image](https://github.com/PvE-CMSS13/PvE-CMSS13/assets/14267245/20348a33-e36d-4588-a9d0-06fa8bf61ea6) After, closed poddoors ![image](https://github.com/PvE-CMSS13/PvE-CMSS13/assets/14267245/e63c0624-0e77-409c-af4a-c2290292517a) After, open poddoors ![image](https://github.com/PvE-CMSS13/PvE-CMSS13/assets/14267245/62aacf64-2e00-445d-bfd5-a414121e84aa) </details> # Changelog :cl: fix: CORSAT poddoors no longer have extra sprites overlaid on them maptweak: CORSAT LZs can be used by shuttles /:cl:
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