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refactor shutter and linked buttons in CL office. (#5149)
# About the pull request basically refactoring shutter and buttons also adding lights because it was too dark for an office and some button and separation for qol while i was there... <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game 1-i added the three door because it's dark 2-i separated the shutter for the windows and the door because it seem like it's been something simple that make sense 3-added the button to the shutter for the door inside because it's way more practical. 4-refactoring code to be less dmm dependent because it's cleaner and avoid to touch dmm file if you want to modify them in the future... # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: maptweak: added a button inside the CL office to open the shutter for the door and rearranged other buttons. maptweak: separated shutter for cl office door and for the windows. maptweak: add three lights in CL office and quarter. /:cl: --------- Co-authored-by: Julien <[email protected]>
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