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variable fixes
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Staykeu committed Jan 24, 2024
1 parent 9e12f68 commit ba79493
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Showing 2 changed files with 21 additions and 21 deletions.
26 changes: 13 additions & 13 deletions code/datums/ammo/bullet/shotgun.dm
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@

accurate_range = 6
max_range = 8
damage = 70
damage = 80
penetration = ARMOR_PENETRATION_TIER_4
damage_armor_punch = 2
handful_state = "slug_shell"
Expand Down Expand Up @@ -67,7 +67,7 @@

accuracy = -HIT_ACCURACY_TIER_2
max_range = 12
damage = 55
damage = 65
penetration= ARMOR_PENETRATION_TIER_1
handful_state = "incendiary_slug"

Expand Down Expand Up @@ -97,7 +97,7 @@
accuracy_var_low = PROJECTILE_VARIANCE_TIER_6
accuracy_var_high = PROJECTILE_VARIANCE_TIER_6
max_range = 12
damage = 30
damage = 40
damage_var_low = PROJECTILE_VARIANCE_TIER_8
damage_var_high = PROJECTILE_VARIANCE_TIER_8
penetration = ARMOR_PENETRATION_TIER_7
Expand All @@ -112,7 +112,7 @@
accuracy_var_low = PROJECTILE_VARIANCE_TIER_6
accuracy_var_high = PROJECTILE_VARIANCE_TIER_6
max_range = 12
damage = 30
damage = 40
damage_var_low = PROJECTILE_VARIANCE_TIER_8
damage_var_high = PROJECTILE_VARIANCE_TIER_8
penetration = ARMOR_PENETRATION_TIER_7
Expand All @@ -127,9 +127,9 @@

accuracy_var_low = PROJECTILE_VARIANCE_TIER_5
accuracy_var_high = PROJECTILE_VARIANCE_TIER_5
accurate_range = 4
max_range = 4
damage = 65
accurate_range = 6
max_range = 6
damage = 75
damage_var_low = PROJECTILE_VARIANCE_TIER_8
damage_var_high = PROJECTILE_VARIANCE_TIER_8
penetration = ARMOR_PENETRATION_TIER_1
Expand Down Expand Up @@ -168,7 +168,7 @@
accuracy_var_high = PROJECTILE_VARIANCE_TIER_6
accurate_range = 4
max_range = 6
damage = 65
damage = 75
damage_var_low = PROJECTILE_VARIANCE_TIER_8
damage_var_high = PROJECTILE_VARIANCE_TIER_8
penetration = ARMOR_PENETRATION_TIER_1
Expand All @@ -193,7 +193,7 @@
bonus_projectiles_amount = EXTRA_PROJECTILES_TIER_3
accurate_range = 3
max_range = 3
damage = 75
damage = 85
penetration = 0
shell_speed = AMMO_SPEED_TIER_2
damage_armor_punch = 0
Expand All @@ -214,7 +214,7 @@
handful_state = "heavy_dragonsbreath"
multiple_handful_name = TRUE
damage_type = BURN
damage = 60
damage = 70
accurate_range = 3
max_range = 4
bonus_projectiles_type = /datum/ammo/bullet/shotgun/heavy/buckshot/dragonsbreath/spread
Expand All @@ -239,7 +239,7 @@

accurate_range = 7
max_range = 8
damage = 90 //ouch.
damage = 100 //ouch.
penetration = ARMOR_PENETRATION_TIER_6
damage_armor_punch = 2

Expand Down Expand Up @@ -293,7 +293,7 @@
accuracy_var_low = PROJECTILE_VARIANCE_TIER_3
accuracy_var_high = PROJECTILE_VARIANCE_TIER_3
max_range = 12
damage = 45
damage = 55
damage_var_low = PROJECTILE_VARIANCE_TIER_8
damage_var_high = PROJECTILE_VARIANCE_TIER_8
penetration = ARMOR_PENETRATION_TIER_10
Expand All @@ -305,7 +305,7 @@
accuracy_var_low = PROJECTILE_VARIANCE_TIER_6
accuracy_var_high = PROJECTILE_VARIANCE_TIER_6
max_range = 12
damage = 45
damage = 55
damage_var_low = PROJECTILE_VARIANCE_TIER_8
damage_var_high = PROJECTILE_VARIANCE_TIER_8
penetration = ARMOR_PENETRATION_TIER_10
Expand Down
16 changes: 8 additions & 8 deletions code/modules/projectiles/guns/shotguns.dm
Original file line number Diff line number Diff line change
Expand Up @@ -41,9 +41,9 @@ can cause issues with ammo types getting mixed up during the burst.
scatter = SCATTER_AMOUNT_TIER_6
burst_scatter_mult = SCATTER_AMOUNT_TIER_6
scatter_unwielded = SCATTER_AMOUNT_TIER_2
damage_mult = BULLET_DAMAGE_MULT_TIER_3
recoil = RECOIL_AMOUNT_TIER_3
recoil_unwielded = RECOIL_AMOUNT_TIER_1
damage_mult = BASE_BULLET_DAMAGE_MULT
recoil = RECOIL_AMOUNT_TIER_4
recoil_unwielded = RECOIL_AMOUNT_TIER_2

/obj/item/weapon/gun/shotgun/proc/replace_tube(number_to_replace)
if(!current_mag)
Expand Down Expand Up @@ -1116,15 +1116,15 @@ can cause issues with ammo types getting mixed up during the burst.
/obj/item/weapon/gun/shotgun/pump/set_gun_config_values()
..()
set_burst_amount(BURST_AMOUNT_TIER_1)
set_fire_delay(FIRE_DELAY_TIER_9 * 4)
set_fire_delay(FIRE_DELAY_TIER_11 * 4)
accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_3
accuracy_mult_unwielded = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_10
scatter = SCATTER_AMOUNT_TIER_6
burst_scatter_mult = SCATTER_AMOUNT_TIER_6
scatter = SCATTER_AMOUNT_TIER_7
burst_scatter_mult = SCATTER_AMOUNT_TIER_7
scatter_unwielded = SCATTER_AMOUNT_TIER_2
damage_mult = BASE_BULLET_DAMAGE_MULT
recoil = RECOIL_AMOUNT_TIER_4
recoil_unwielded = RECOIL_AMOUNT_TIER_2
recoil = RECOIL_AMOUNT_TIER_3
recoil_unwielded = RECOIL_AMOUNT_TIER_1

/obj/item/weapon/gun/shotgun/pump/unique_action(mob/user)
pump_shotgun(user)
Expand Down

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