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# About the pull request This PR is sort of a different implementation of #6127 opting against balloon alerts for devour that does several things: - Lurker invis recharge is now 20s base (up from 15s) - Lurker invis can now be toggled giving you 90% of the time you didn't use (and with 0.5s of double click prevention like I previously gave to all /datum/action/xeno_action/activable ) - Bumping still ends invisibility but refunds 50% of the time you didn't use - Devouring now ends invisibility but refunds 50% of the time you didn't use - Removed balloon alerts for defender crest toggling - Code refactor to actually utilize xeno ability cooldowns means that CDR can affect the ability now, but xenos have very little access to CDR - Changes the invisibility time remaining status message to also mention invisibility recharge time. # Explain why it's good for the game Gives lurkers more flexibility to have their ability ready when they may need it, resolves the issue of lurkers trying to sneak a devour, and makes bumping slightly less punishing. The increase in the recharge time is intended to make an ambush more calculated offering marines a little more time to retaliate before the lurker may vanish again. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> https://youtu.be/ODEF7E6lDrI </details> # Changelog :cl: Drathek balance: Lurker invisibility recharge time is now 20s (up from 15s) balance: Lurker invisibility now ends when devouring but refunds 50% of time unused balance: Lurker invisibility bump now refunds 50% of time unused balance: Lurker invisibility can now be toggled refunding 90% of time unused (with dbl click prevention) del: Removed defender crest toggle balloon alerts fix: Lurker invisibility code is refactored to properly use cooldowns and now doesn't incorrectly get interrupted by bump code add: Lurker invisibility recharge time is now displayed in status tab /:cl:
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