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Merge branch 'master' into ammo
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Blundir committed May 29, 2024
2 parents 797e690 + c4b02a0 commit bed10bd
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16 changes: 0 additions & 16 deletions html/changelogs/AutoChangeLog-pr-6225.yml

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25 changes: 25 additions & 0 deletions html/changelogs/archive/2024-05.yml
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- rscadd: lifeboats now come stocked with uno cards, for all your fun-filled needs
vero5123:
- bugfix: Fixes non-synthetic mobs getting stuck in the gibber
2024-05-29:
iloveloopers:
- balance: MST now conflicts with NST, you can only have one in your stim, not both
- balance: Boosting now only boosts other properties by 0.5 levels for each level
- balance: Regulating is now a common property and turns any overdose ammount into
sugar
- balance: Flowing no longer decreases intensity and duration, it is now possible
to make a blueflame equivalent fire chemical with clearance 5 and around 25
credits (30 if fire penetrating)
- balance: Bonemending is now only 2 levels less efficient when not using a splint
on the broken limb as opposed to 5 levels less efficient and can be made by
combining nutritious and hyper-densificating
- balance: Anti-xeno properties, fire properties and most healing properties no
longer have a cost penalty when above level 5 in create mode
- balance: All anti-xeno properties are now available roundstart at low levels from
basic chemicals
- balance: Fire penetrating is now a rare property and can be made by combining
oxygenating and viscous (both roundstart available)
- balance: Many other various changes to flamers, chemsmoke and anti-xeno properties
- balance: Resin fruits and Warden debuff rejuvenate now clear warcrime's effects
and give a short immunity
- code_imp: Refactored interference to be a component and added new traits for it
- balance: Daze no longer stops xenos from talking and is slightly less punishing
when applied to humans from the neurotoxic property
- code_imp: New snowflake daze component for neurotoxic property

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