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Buffs cades against projectiles (#6727)
# About the pull request Barricades and tables are now better against projectiles. Assuming a standard rifleman with an unmodified m41a vs. a barricade, the probabilities of hitting are: | Dist | Old | New | New (Xeno) |---|---|---|---| | 1 | 0 | 0 | 0| | 2 | -0.1833 | 0.0045 |0| | 3 | -0.0466 | 0.52 |0| | 4 | 0.0550 | 0.85 |0| | 5 | 0.2367 | 0.85 |0.0045| | [6, ∞) | 0.3383 | 0.85 |0.52| # Explain why it's good for the game Cades are completely worthless in hvh situations, because they fail to block the overwhelming majority of bullets (especially in cqc, where most gunfights happen). This makes them better while still allowing people who get within 2 tiles to attack easier. # Changelog :cl: balance: Barricades are now far better at blocking bullets from the front. They will not block most bullets if the shooter is within 2 tiles, however. /:cl: --------- Co-authored-by: John Doe <[email protected]>
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