-
Notifications
You must be signed in to change notification settings - Fork 557
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Crashed UPP Survivors Insert Tweaks (#4123)
# About the pull request Changes based on feedback and personal observations Major changes - A second map insert has been added that is guaranteed to occur whenever UPP survivors spawn. A second, destroyed, UPP dropship containing supplies (10 standard t-71 mags, 4 AP mags, a bunch of grenades). Including a single UPP PKP Machinegun. Only the Specialist and SL can use it. (I'd say its balanced because the weapon has horrible accuracy and will likely cause FF in unskilled hands). - UPP SL spawns with a guaranteed set of armour and their beret instead of a officer's jacket. Feels more thematic and the officer's jacket is meant for high ranking officers and not SLs. - Reduced spawns so there is only 1 Medic and 1 Engineer spawn, but they are both now a higher priority to spawn. Spawns should now go SL > Spec > Engi / Medic > Soldiers. - SL and Spec now have driving skills. - Added a lore entry when the survs spawn to give survs a hint to go explore to find the other crashed ship. Minor Changes - Decreased chance of a UPP spawning with a Pulse Carbine slightly, due to how weak it is. Now 1/5 chance instead of 1/3. - Adds some buckshot ammo to the crashed dropship due to low ammo amount given to UPP who spawn with shotgun. UPP Shotgun feels balanced since it has high upfront damage but a low RoF. However low ammo meant a lot of people were ditching them for survivor shotguns. - SL has UPP spec weapon training (in case a synth takes the Spec spawn, so at least 1 person can use the minigun) - UPP now have access to the UPP comms channel. - HUD icons are now in place. # Explain why it's good for the game The Medic/Engi changes ensure there is a guarantee of a single Medic and Engineer outside of very lowpop. I was noticing the prior spawn system means you'll see a lot of Medics but rarely a Engineer. This change should also mean more people will spawn as Soldiers instead of 90% of the squad being Medics and Engineers. The supply cache is to give the UPP a alternative objective, instead of rushing to the meta hold spots they can try to make a run for a supply cache to give them a better chance of survival. Considering my observation of as many UPP surv rounds as I can, I've found its almost guaranteed the UPP are overrun by the time the USCM arrive. Perhaps a chance at some extra ammo might tip the scales? Everything else is self explanatory. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> ![Screenshot 2023-08-15 00 20 09](https://github.com/cmss13-devs/cmss13/assets/6595389/c1f2fcdc-35d0-4b67-8575-833e82545964) ![Screenshot 2023-08-15 01 41 24](https://github.com/cmss13-devs/cmss13/assets/6595389/7116d19b-8d4d-4bd0-ac2a-52a1fe6f636c) </details> # Changelog :cl: balance: Large amount of balance changes to UPP survivors on Trijent. New spawn setup guarantee's you'll get 1 Medic and 1 Engineer. balance: UPP survivors now have access to HUD icons for squad roles, and access to the UPP communications channel if the colony communications is repaired. balance: UPP surv SL's and Specialists can now drive vehicles. balance: A second, crashed, UPP dropship can be found somewhere on Trijent if the UPP survivors spawn. It contains extra supplies and stronger firearms. But requires a detour to find. /:cl: --------- Co-authored-by: Steelpoint <[email protected]> Co-authored-by: Zonespace <[email protected]>
- Loading branch information
1 parent
95428fe
commit bf648db
Showing
10 changed files
with
2,063 additions
and
26 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.