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Update dropship_ammo.dm
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Adding timer to fire, also reducing point cost as per player feedback
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blackdragonTOW committed Jul 21, 2023
1 parent 315dd7b commit bfe74d4
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions code/modules/cm_marines/dropship_ammo.dm
Original file line number Diff line number Diff line change
Expand Up @@ -353,12 +353,12 @@
icon_state = "fatty"
ammo_id = "f"
travelling_time = 50
point_cost = 500
point_cost = 300
fire_mission_delay = 4

/obj/structure/ship_ammo/rocket/thermobaric/detonate_on(turf/impact)
impact.ceiling_debris_check(3)
fire_spread(impact, create_cause_data(initial(name), source_mob), 4, 25, 50, "#c96500") //Very intense but the fire doesn't last very long
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(fire_spread), impact, create_cause_data(initial(name), source_mob), 4, 25, 50, "#c96500"), 0.5 SECONDS) //Very intense but the fire doesn't last very long
for(var/mob/living/carbon/victim in orange(5, impact))
victim.throw_atom(impact, 3, 15, src, TRUE) // Implosion throws affected towards center of vacuum
QDEL_IN(src, 0.5 SECONDS)
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