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Pizza ERT readded, fixes(?) UPP spawn chance (#5662)
# About the pull request Pizza ERT now has a 1 prob chance to spawn. UPP ERT variants now have their prob set to 0 (they were inheriting prob 20) so UPP had 3 prob20 rolls instead of 1. note: basic UPP ert text is always scrambled, regardless of whether they're hostile or not, the friendly text will only show up if an admin forces a friendly UPP ERT to appear. <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game Pizza ERT was a funny (and incredibly rare) occurrence that got removed when #2318 was added. with prob 1 it's incredibly unlikely to roll, (roughly 1 in 146 distress beacons) meaning that the one time that it **does** occur that will likely be memorable to every ghost in dchat (and marines too, if the pizza manages to get delivered) UPP prob change was (presumably) unintended and led to UPP being incredibly likely to roll compared to any other ERT. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: add: Pizza ERT is back, although incredibly unlikely to occur fix: UPP ERT no longer rolls 3 times (1 for random, 1 for friendly, and 1 for hostile), due to this, UPP comms will always be scrambled at the beginning, no way to tell intentions before meeting. /:cl:
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