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Fix resin doors not closing on mob/living if they are merged with wee…
…ds (#4990) # About the pull request This PR simply changes the mob/living check in `/obj/structure/mineral_door/resin/Close()` to also account for whether they are merged with the weeds. As soon as xeno corpses are also merging with weeds this will handle them too. # Explain why it's good for the game Although I think this is a very rare situation, it can be especially confusing if a fully weeded corpse that intentionally is hard to see is causing a door to not close (seemingly arbitrarily). # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> https://github.com/cmss13-devs/cmss13/assets/76988376/4770ff65-c484-4e88-9381-19dfad22ffae </details> # Changelog :cl: Drathek fix: Resin doors will now close on dead mobs that are merged with weeds (currently only human). fix: Resin doors will now restart their closing timer each open making the delay to close consistent. code: Added a TRAIT_MERGED_WITH_WEEDS that is set whenever the mob is currently merged with weeds. /:cl:
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