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Tweak flare incend fire stacks/damage (#5623)
# About the pull request This PR tunes down the amount of fire stacks a flare gun can inflict. It also fixes burning stars not properly setting their incend trait, but because they have never had that trait working I had to reduce the damage because of the multiple shells compounding the firestacks too quickly. This should really only be aesthetic than anything. # Explain why it's good for the game A single shot from the flare gun can currently bring a crusher to this much health if they don't resist: ![image](https://github.com/cmss13-devs/cmss13/assets/76988376/0e6b75a7-2638-466e-8379-334ede8cdabe) Its fairly easy to prevent them resisting if you chase them. The xeno's only solution is to either find a friend to pat or more likely to just go on the offensive. If its still a problem this can be tuned down more, but for now I have ensured that it should kill a lesser drone or facehugger with a shot, but not outright kill anything else (assuming off weeds, no pheros, full health). See below for results from a single shot after all fire stacks wear off. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Health after a single flare gun (lesser died): ![image](https://github.com/cmss13-devs/cmss13/assets/76988376/f53d36e9-e6bc-4fa2-b145-49cd00b56302) Health after a direct hit with a star airburst: ![image](https://github.com/cmss13-devs/cmss13/assets/76988376/4f2ab26d-a246-42c6-bb0e-62b661ee072e) </details> # Changelog :cl: Drathek balance: Reduced how many fire stacks a flaregun shot provides balance: Reduced starshell's damage, but fixed the application of the incend bullet trait. /:cl:
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