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white phosphorus smoke can no longer override stronger flames (#6137)
# About the pull request white phosphorus smoke will no longer forcefully set the reagent of the mob # Explain why it's good for the game when hit by a WP rocket, a mob is supposed to be set with the blueflame reagent but sometimes the phosphorus smoke can override it just as you leave the fire and the mob's fire reagent ends up being normal UT napalm, which is signficantly weaker than blueflame. # Testing Photographs and Procedure yes I tested it # Changelog :cl: fix: White phosphorus will no longer forcefully set a mob's fire_reagent to be UT napthal /:cl:
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