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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> # About the pull request CO's only having one belt and satchel to choose from is weird and dumb. This PR seeks to Fix this by adding a variety of existing belts to the CO vendor, as well as touches the Weapon Vendor, by adding a variety attachments and equipment, to bring CO in line with SLs, IOs and other Field officer roles. # Explain why it's good for the game Gives COs more options for their loadouts # Testing Photographs and Procedure <!-- Include any screenshots/videos/debugging steps of the modified code functioning successfully, ideally including edge cases. --> <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: add: Added more attachments, and belts to the CO arsenal. add: CO now has an Essentials Kit like other roles, containing his Designator, and other useful tools. add: Re-Adds Bridgecoat to some Officer Dress vendors. (Limited to CO(+) and XO currently.) del: Removed Laser Designator from CO spawn Preset. balance: CO can now vend welding Helmet visors. balance: Adds grenade packets to CO Vendor. /:cl: --------- Co-authored-by: Zonespace <[email protected]>
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