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Added processed xenomeat
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LaylaMcC authored Jan 28, 2024
1 parent 38c2d08 commit c741afe
Showing 1 changed file with 10 additions and 0 deletions.
10 changes: 10 additions & 0 deletions code/game/objects/items/reagent_containers/food/snacks/meat.dm
Original file line number Diff line number Diff line change
Expand Up @@ -60,6 +60,16 @@
reagents.add_reagent("xenoblood", 6)
src.bitesize = 6

/obj/item/reagent_container/food/snacks/meat/xenomeat/processed
name = "meat"
desc = "A slab of acrid smelling meat. This one has been processed to remove acid."
icon_state = "xenomeat"
filling_color = "#43DE18"

/obj/item/reagent_container/food/snacks/meat/xenomeat/processed/Initialize()
. = ..()
reagents.remove_reagent("xenoblood", 6)

//fishable atoms meat
// todo: rewrite this into a procgen'ed item when gutting fish? May be incompatible with recipe code if done that way and not hardcoded.
/obj/item/reagent_container/food/snacks/meat/fish
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