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# About the pull request Makes the AMR counter reset to 0 after two fully charged shots <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game Being rewarded for focusing down a single xeno is toxic and bad for the game. Instead, after hitting it with 2 heavy shots you will have a choice between continuing to focus that xeno or focusing a different xeno with no loss of efficiency. According to the guy who added AMR focusing only one target is terribly inefficient so this is infact a buff. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: balance: AMR will now reset its focus after two fully charged aimed shots on the same target. /:cl:
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