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Super Strength Grab Changes (Never skip arm day) (#6020)
# About the pull request Grabs for those with super strength buffed - passive grabs no longer guarantied resist - target has reduced chance to resist - if the target, _increased_ chance to resist - if both have super strength, works as before (passive grabs guarantied for example) # Explain why it's good for the game Grabs are not often used, even though roles such as WJs are encouraged to do so. This is because grabs are very easy to be resisted out of. This is fine, and is necessary, but in this case, I want to have it so if someone has an advantage in strength, they have advantage in this exchange (both dealing and recieving). I feel this was more an oversight, as logically those who are stronger will have a stronger grip than otherwise. The balance out between the two is to prevent shenanigans between synth and pred, no grab fights there. scenario 1) Synth vs Human Synth has strength, human doesn't advantage synth scenario 2) human vs Pred Pred has strength, human doesnt advantage pred scenario 3) Synth vs Pred Both have strength No advantage (how it is now) # Changelog :cl: balance: Mobs with super strength now have an advantage when resisting of a grab is done, both as the grabber and the one being grabbed (Xenos not affected, works as before). balance: Mobs with super strength no longer have their passive grabs a guaranteed resist (unless both super). /:cl: --------- Co-authored-by: Ben10083 <[email protected]>
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