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Fix to whatever happens after lifeboats crash (#4366)
# About the pull request Throws being called non-asynchronously caused a queue of throws immediately after the lifeboat crashed. Also buffed speed of the throw, because it was painfully slow. # Explain why it's good for the game Bug is bad. # Testing Photographs and Procedure <details> I did test it. Trust me bro. </details> # Changelog :cl: ihatethisengine fix: shuttles now throw mobs asynchronously and faster /:cl: --------- Co-authored-by: ihatethisengine <[email protected]>
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