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Fixes WY Colony Surv Comms (#4349)
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# About the pull request
Fixes missing headsets from named WY-employed survivors. Someone fixed
the corpses but forgot the actual players XD

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# Explain why it's good for the game
Allows WY Security Guards and Liaisons to communicate with one another
and the shipside Liaison, better facilitating RP.

Affects:
Corporate Liaison(Weyland Yutani) 2 types
Weyland-Yutani Security Guard 2 types

# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl:
fix: Fixes WY comms for survivor WY roles.
/:cl:
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QuickLode committed Sep 9, 2023
1 parent 12c4172 commit cc891c3
Showing 1 changed file with 4 additions and 0 deletions.
4 changes: 4 additions & 0 deletions code/modules/gear_presets/survivors.dm
Original file line number Diff line number Diff line change
Expand Up @@ -371,6 +371,7 @@

/datum/equipment_preset/survivor/corporate/shiva/load_gear(mob/living/carbon/human/new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/formal(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
Expand All @@ -385,6 +386,7 @@

/datum/equipment_preset/survivor/corporate/solaris/load_gear(mob/living/carbon/human/new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/outing/red(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR)
if(new_human.disabilities & NEARSIGHTED)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/prescription(new_human), WEAR_EYES)
else
Expand Down Expand Up @@ -457,6 +459,7 @@

/datum/equipment_preset/survivor/security/corsat/load_gear(mob/living/carbon/human/new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/formal/servicedress(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/security(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc(new_human), WEAR_HEAD)
Expand Down Expand Up @@ -504,6 +507,7 @@

/datum/equipment_preset/survivor/security/lv/load_gear(mob/living/carbon/human/new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/formal/servicedress(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/security(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc(new_human), WEAR_HEAD)
Expand Down

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