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HPR Starts With Bipod Attached (#6715)
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# About the pull request

See title. The HPR will now spawn in with a Bipod attached to it. 

# Explain why it's good for the game

The concept of the HPR having access to a unique auto-fire function,
with a very high ROF, is not at all advertised to the average player,
this is a concept wherein many people are left unaware of this function
until it is revealed to them by a third party. This is common testimony
from those who discuss the HPR and its bipod function.

Forcing the HPR to spawn with a bipod attached to it, will resolve the
manner as it will expose far more people to the ability for the weapon
to fire on auto-fire and thus reveal an entirely new and unique way to
make usage of the firearm to people who may never have discovered it.

Considering the bipod is a fairly common attachment that is not often
selected, and the Almayer has a very limited supply of HPRs, I do not
believe this will have any real impact on attachment availability.

# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl:
add: The Heavy Pulse Rifle (M41AE2) will now start with a pre-attached
bipod. To better inform players of its unique auto-fire function.
/:cl:

---------

Co-authored-by: Steelpoint <[email protected]>
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Steelpoint and Steelpoint committed Jul 19, 2024
1 parent ab66f21 commit cd1b4e7
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Showing 3 changed files with 1 addition and 2 deletions.
1 change: 0 additions & 1 deletion code/modules/cm_marines/equipment/guncases.dm
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Expand Up @@ -67,7 +67,6 @@
new /obj/item/ammo_magazine/rifle/lmg(src)
new /obj/item/ammo_magazine/rifle/lmg/holo_target(src)
new /obj/item/attachable/flashlight
new /obj/item/attachable/bipod

//------------
/obj/item/storage/box/guncase/m41aMK1
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1 change: 0 additions & 1 deletion code/modules/cm_marines/equipment/kit_boxes.dm
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Expand Up @@ -423,7 +423,6 @@
new /obj/item/weapon/gun/rifle/lmg(src)
new /obj/item/ammo_magazine/rifle/lmg(src)
new /obj/item/ammo_magazine/rifle/lmg/holo_target(src)
new /obj/item/attachable/bipod(src)
new /obj/item/stack/folding_barricade/three(src)
new /obj/item/clothing/glasses/welding(src)
new /obj/item/tool/weldingtool(src)
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1 change: 1 addition & 0 deletions code/modules/projectiles/guns/rifles.dm
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Expand Up @@ -1228,6 +1228,7 @@
fire_sound = 'sound/weapons/gun_hpr.ogg'
aim_slowdown = SLOWDOWN_ADS_LMG
current_mag = /obj/item/ammo_magazine/rifle/lmg
starting_attachment_types = list(/obj/item/attachable/bipod)
attachable_allowed = list(
/obj/item/attachable/suppressor,
/obj/item/attachable/reddot,
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