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EXPERIMENTAL: DAMAGE CHANGES
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realforest2001 committed Sep 13, 2023
1 parent d3d813c commit cf061b2
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Showing 2 changed files with 10 additions and 11 deletions.
4 changes: 2 additions & 2 deletions code/modules/cm_preds/smartdisc.dm
Original file line number Diff line number Diff line change
Expand Up @@ -17,8 +17,8 @@
unacidable = TRUE
embeddable = FALSE

force = 15
throwforce = 25
force = MELEE_FORCE_WEAK
throwforce = MELEE_FORCE_NORMAL

/obj/item/explosive/grenade/spawnergrenade/smartdisc/launch_towards(datum/launch_metadata/LM)
..()
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17 changes: 8 additions & 9 deletions code/modules/cm_preds/yaut_weapons.dm
Original file line number Diff line number Diff line change
Expand Up @@ -141,7 +141,8 @@
item_state = "scim"
attack_speed = 5
attack_verb = list("sliced", "slashed", "jabbed", "torn", "gored")
force = MELEE_FORCE_TIER_5
force = MELEE_FORCE_TIER_6
has_speed_bonus = FALSE

/*#########################################
########### One Handed Weapons ############
Expand Down Expand Up @@ -205,8 +206,8 @@
embeddable = FALSE
w_class = SIZE_MEDIUM
unacidable = TRUE
force = MELEE_FORCE_TIER_6
throwforce = MELEE_FORCE_TIER_5
force = MELEE_FORCE_TIER_7
throwforce = MELEE_FORCE_TIER_4
sharp = IS_SHARP_ITEM_SIMPLE
edge = TRUE
attack_verb = list("whipped", "slashed","sliced","diced","shredded")
Expand Down Expand Up @@ -243,7 +244,7 @@
flags_atom = FPRINT|CONDUCT
flags_item = ITEM_PREDATOR
flags_equip_slot = SLOT_WAIST
force = MELEE_FORCE_TIER_6
force = MELEE_FORCE_TIER_7
throwforce = MELEE_FORCE_TIER_5
sharp = IS_SHARP_ITEM_SIMPLE
edge = TRUE
Expand Down Expand Up @@ -327,7 +328,7 @@
throw_range = 4
unacidable = TRUE
force = MELEE_FORCE_TIER_6
throwforce = MELEE_FORCE_TIER_6
throwforce = MELEE_FORCE_TIER_7
sharp = IS_SHARP_ITEM_SIMPLE
edge = TRUE
hitsound = 'sound/weapons/bladeslice.ogg'
Expand Down Expand Up @@ -472,7 +473,6 @@
flags_item |= TWOHANDED
w_class = SIZE_LARGE
force = force_unwielded
throwforce = MELEE_FORCE_TIER_6
attack_verb = list("speared", "stabbed", "impaled")

if(blood_overlay && blood_color)
Expand All @@ -489,7 +489,6 @@
flags_item &= ~TWOHANDED
w_class = SIZE_TINY
force = force_storage
throwforce = MELEE_FORCE_TIER_6
attack_verb = list("thwacked", "smacked")
overlays.Cut()
on = FALSE
Expand Down Expand Up @@ -765,7 +764,7 @@
icon_state = "spearhunter"
item_state = "spearhunter"
flags_item = NOSHIELD|TWOHANDED
force = MELEE_FORCE_TIER_3
force = MELEE_FORCE_TIER_4
force_wielded = MELEE_FORCE_TIER_7
sharp = IS_SHARP_ITEM_SIMPLE
attack_verb = list("attacked", "stabbed", "jabbed", "torn", "gored")
Expand Down Expand Up @@ -820,7 +819,7 @@
icon_state = "glaive"
item_state = "glaive"
force = MELEE_FORCE_TIER_3
force_wielded = MELEE_FORCE_TIER_9
force_wielded = MELEE_FORCE_TIER_10
throwforce = MELEE_FORCE_TIER_3
embeddable = FALSE //so predators don't lose their glaive when thrown.
sharp = IS_SHARP_ITEM_BIG
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