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Minor sound changes and clarity. (#5088)
# About the pull request Adds the armorequip noise when backpack, uniform, shoes are unequipped. Changes the whoosh (disarm-stun) noise to only trigger when you stun someone. Adds sound to tablestun, and changes tablestun text to be more clear to new players that it stuns. # Explain why it's good for the game In human vs human fights, sometimes your backpack/uniform/shoes get stolen. The armorequip sound is a good clue to draw attention to when this happens, both for the victim and the attacker, so adding it to a few more important gear pieces should be a benefit in these fringe cases. The effect is subtle enough, and the situation rare enough, that I don't think it would be too much. The whoosh sound is currently triggering when you "disarm" someone even when they are holding nothing in hand, which doesn't make sense. Now it's reserved for when a disarm-stun goes off. Swoosh sound added to tablestun, because tablestun being silent doesn't make sense. From my experience talking to players, tablestun is not very well known outside of veteran players who familiarized themselves with that niche interaction, so adding a sound and changing the text to make the effect clear should be a benefit. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> (https://www.youtube.com/watch?v=ElOAaq0dYcg&ab_channel=MK) </details> # Changelog :cl: spellcheck: tablestun text is more clear that it stuns soundadd: unequip noise added to uniform, backpack, shoes. soundadd: sound added to tablestun sounddel: for disarms, whoosh only triggers on stun. otherwise, the miss sound plays /:cl:
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