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block() syntax refactor for 515 (#6265)
# About the pull request ![image](https://github.com/cmss13-devs/cmss13/assets/14267245/2e632945-877b-4030-b392-4a0a0d4ea23d) https://www.byond.com/docs/ref/#/proc/block With the move to 515, updates the `turf.dm` defines to make use of the new `block()` syntax, removing unnecessary `locate()` calls. Removed the out-of-bounds guards as Lummox's post implies it is no longer necessary and there were no issues in testing. Reviewed existing use of `block()` or the defines. Removed `locate()` anywhere it was no longer necessary due to the new syntax. Switched to the defines where helpful. Any `for` loop using the turf list was changed to `var/turf/... as anything...` if there would be no side effects. <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game Making full use of new functionality. More consistent use of `block()`. Fewer calls to `locate()` and more use of `as anything` can't hurt. # Testing Photographs and Procedure Boots without obvious issue. Checked Almayer and LV624, both look generated correctly. Shuttles launch and land correctly. Vehicles collide correctly. # Changelog No player-facing changes. Co-authored-by: Drathek <[email protected]>
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