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Fixes Trijent Mapping Error(?) (#5005)
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# About the pull request

Removes a nonsensical window in one of the rooms which just faces
straight into a rock wall.

# Explain why it's good for the game

I can finally play with full immersion 🙏 

# Changelog

:cl:
fix: fixed a nonsensical window facing a solid rock wall
/:cl:
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HeresKozmos authored Nov 24, 2023
1 parent e129cfd commit d61cfa9
Showing 1 changed file with 4 additions and 27 deletions.
31 changes: 4 additions & 27 deletions maps/map_files/DesertDam/Desert_Dam.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -9576,17 +9576,6 @@
/obj/structure/window/framed/colony/reinforced,
/turf/open/floor/plating,
/area/desert_dam/interior/dam_interior/east_tunnel_entrance)
"aCT" = (
/obj/structure/barricade/wooden{
desc = "This barricade is heavily reinforced. Nothing short of blasting it open seems like it'll do the trick, that or melting the breams supporting it...";
dir = 8;
health = 25000
},
/turf/open/floor/prison{
dir = 10;
icon_state = "bright_clean"
},
/area/desert_dam/interior/dam_interior/east_tunnel_entrance)
"aCU" = (
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/prison{
Expand Down Expand Up @@ -9651,18 +9640,6 @@
},
/turf/open/asphalt,
/area/desert_dam/exterior/valley/valley_northwest)
"aDd" = (
/obj/structure/bed/chair,
/obj/structure/barricade/wooden{
desc = "This barricade is heavily reinforced. Nothing short of blasting it open seems like it'll do the trick, that or melting the breams supporting it...";
dir = 8;
health = 25000
},
/turf/open/floor/prison{
dir = 10;
icon_state = "bright_clean"
},
/area/desert_dam/interior/dam_interior/east_tunnel_entrance)
"aDe" = (
/obj/effect/decal/sand_overlay/sand1,
/turf/open/asphalt{
Expand Down Expand Up @@ -85490,8 +85467,8 @@ dTs
dTs
aEa
aEa
aCS
aCS
aEa
aEa
aEa
aEa
dTs
Expand Down Expand Up @@ -85724,8 +85701,8 @@ dTs
dTs
aEa
aCD
aCT
aDd
aCF
aDg
aDn
aEa
aDt
Expand Down

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