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Reagent tanks can now be dragged faster (#5704)
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# About the pull request

brings the drag delay of reagent tanks to 1 down from 3
they have wheels on the sprite so it makes sense
beer kegs, water coolers, pepper spray refillers, etc are adjusted to
default to compensate

# Explain why it's good for the game

its quality of life

# Testing Photographs and Procedure

it works

# Changelog
:cl:
qol: Reagent tanks can now be dragged faster.
/:cl:
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iloveloopers authored Feb 22, 2024
1 parent 9c2420f commit d924dea
Showing 1 changed file with 5 additions and 0 deletions.
5 changes: 5 additions & 0 deletions code/game/objects/structures/reagent_dispensers.dm
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,7 @@
icon_state = "watertank"
density = TRUE
anchored = FALSE
drag_delay = 1
health = 100 // Can be destroyed in 2-4 slashes.
flags_atom = CAN_BE_SYRINGED
wrenchable = TRUE
Expand Down Expand Up @@ -432,6 +433,7 @@
icon = 'icons/obj/objects.dmi'
icon_state = "peppertank"
anchored = TRUE
drag_delay = 3
wrenchable = FALSE
density = FALSE
amount_per_transfer_from_this = 45
Expand All @@ -445,6 +447,7 @@
icon_state = "water_cooler"
possible_transfer_amounts = null
anchored = TRUE
drag_delay = 3
chemical = "water"

/obj/structure/reagent_dispensers/water_cooler/walk_past
Expand All @@ -460,6 +463,7 @@
icon_state = "beertankTEMP"
amount_per_transfer_from_this = 10
chemical = "beer"
drag_delay = 3

/obj/structure/reagent_dispensers/beerkeg/alt
icon_state = "beertank_alt"
Expand All @@ -474,6 +478,7 @@
icon_state = "virusfoodtank"
amount_per_transfer_from_this = 10
anchored = TRUE
drag_delay = 3
wrenchable = FALSE
density = FALSE
chemical = "virusfood"
Expand Down

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