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Fixes ranged Vampire Lurker headbiting (#3773)
# About the pull request <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> Fixes a bug where lurker headbite would still trigger after a target was moved away during windup by adding a proximity check after the headbite timer. # Explain why it's good for the game fixes #3643 # Changelog :cl: Clairion fix: Vampire Lurker headbite will no longer trigger if the target is moved away during windup. /:cl:
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