Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
# About the pull request part 2 out of 4 This does a **big** touch up on defibrillation property in research Well, to start off, max_level = 1 was removed. It appears warcrimes forgot to remove it since process proc has benefits explicitly for higher levels. I would call it a bug(oversight rather). Second: Ghosts get notified when the chem starts to try and defib you, so you dont just wonder how did you stand up, and pretty neat too. Third: The >6 level of defib to apply healing like with actual item defib is too high, so we move requirement down to >1 but make it heal much, much worse at levels lower than 5. eg it took 20 units to heal ~20 brute at level 3(you will literally perma lmao), at level 5, however, this will go at around 2.5 per life tick, level 8 will give 4 damage heal. This is a balance change(buff) But hardly so since its research, Research is already neglecting most of the time this property. Fourth: removes one letter var, This whole file is entombed with them but Im not doing that for now. # Explain why it's good for the game Defib property is way too underused and crudely made. This fixes it, partially. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: kiVts add: Ghosts get notified when they are being revived by DFB property balance: DFB property healing threshold lowered, You can create DFB property higher than one. /:cl: --------- Co-authored-by: Zonespace <[email protected]>
- Loading branch information