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Add Item & Footprints offsets (#4762)
# About the pull request <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> This: * Adds transverse offsets to blood footprints * Adds notable pixel offsets to a few items * Adds a very slight pixel offset to all items * Enables rotation for thrown flashlights * Cause objects exiting a surface (rack/table) to regenerate offset instead of being stuck at center * Stops random offsets from overwriting mapped offsets # Explain why it's good for the game The goal is to have map visuals more organic when we have a lot of objects on the ground - targeting in particular items you find readily in dense areas such as Reqs or a FOB. Consider this for example, the blood footprints are all aligned, in more extreme situations (eg WO) it makes an actual "grid" which i personally find very immersion breaking ![image](https://github.com/cmss13-devs/cmss13/assets/604624/83883e15-a9a0-4a2d-aa90-41c785e047b9) Adding a slight offset helps counter that: ![image](https://github.com/cmss13-devs/cmss13/assets/604624/504d1baf-385c-4774-86f3-6331c4ac87ed) # Changelog :cl: add: Bloody footprints are now slightly offset to break long visual straight lines. fix: Items do not align back to the center of turfs anymore when picked from a surface (table or rack) add: Some more items now have offsets on the map display, and they all can be slightly offset. /:cl: --------- Co-authored-by: harryob <[email protected]>
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