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Automatic changelog compile [ci skip]
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actions-user committed May 16, 2024
1 parent d594bae commit e2edaf5
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19 changes: 0 additions & 19 deletions html/changelogs/AutoChangeLog-pr-6103.yml

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44 changes: 44 additions & 0 deletions html/changelogs/archive/2024-05.yml
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s5nt:
- rscadd: Adds the option for synths to buy different varieties of suit pants, suit
jackets, vests, and dress gloves from their snowflake vendor.
2024-05-16:
Doubleumc:
- bugfix: humans can use vehicle gunner seats again
Drathek:
- balance: Increased the starting stock of most medical vendors but shifts some
reagent bottles from weymeds to weychems
- balance: Med linked medical vendors will now automatically restock items (requires
20 minutes from round start) and reagents (no time requirement) periodically
if operable
- balance: Groundside medical vendors will now have random stock and reagents missing
if its not WO
- balance: Partial medical item stacks can no longer be refilled at vendors (autoinjectors
and bottles can still be refilled pulling from internal reagent tanks)
- balance: Doubles the starting energy for chemical dispensers
- balance: Discounts all requisitions medical supplies
- ui: Added reagent amount display to vendors that have internal reagent tanks and
tweaked the icon positioning of items slightly
- ui: Tweaked table widths in vendors
- ui: Fixes USCM theme vendors not showing different backgrounds for odd rows
- qol: Restocking a medvendor manually can now be done with just a click rather
than only via mouse drop
- qol: Restocking a vendor can now be performed in bulk from a storage inventory
- click drag the inventory to the vendor and you will restock all the items
you can
- rscadd: Vendors can accept partial stacks when restocking - when an item has a
partial quantity for a stack it is denoted with an asterisk
- rscadd: Added two restock carts for bulk restocking medical vendors, one for items
and the other for reagents (purchasable from requisitions - disassemble with
a wrench - temporary sprites for now)
- bugfix: Fixed some currently unused squad prep vendors
- bugfix: Removing nano splints on a person no longer creates a 0 amount normal
splint
- spellcheck: Tweaked some restock messages and vendor descriptions
- rscadd: Nade boxes now have the same throw away logic when dropped to the ground
instead of in update_icon when empty.
- bugfix: Fixed MREs getting thrown away if you don't drop them to the ground.
- bugfix: Fixed MREs throwing runtimes if spawned on a person that doesn't have
space for the MRE.
- bugfix: Fixed issuing a null order via the issue order verb.
Steelpoint:
- balance: The VP78 pistol has received a rate of fire boost, and it will deal full
damage up to 3 tiles from the shooter's position before suffering damage falloff.
TheGamerdk:
- balance: Milkshakes no longer bring you to absolute zero, just 0 celsius

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