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Adds a scaling direct hit sound to the XM88 (#5117)
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# About the pull request

Adds a scaling impact sound for every direct hit you obtain with the
XM88, depending on the current penetration value.

# Explain why it's good for the game

The bullseye mechanic makes this weapon very, very powerful. However,
you don't really feel like you're doing any more damage with it. The
XM88 doesn't really give the user any proper feedback if they're
managing to nail several direct hits. A good sound effect can give them
a dopamine rush, and in turn, make the weapon more fun to use.

# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>



https://github.com/cmss13-devs/cmss13/assets/17518895/555995ab-74ef-4174-ac71-0f5eecbead3f



</details>


# Changelog
:cl:
soundadd: The XM88 now has a scaling hit sound for every direct hit you
manage to land with it.
/:cl:
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VileBeggar committed Dec 6, 2023
1 parent 35be415 commit e448b00
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10 changes: 10 additions & 0 deletions code/modules/projectiles/guns/lever_action.dm
Original file line number Diff line number Diff line change
Expand Up @@ -373,6 +373,7 @@ their unique feature is that a direct hit will buff your damage and firerate
hit_buff_reset_cooldown = 2 SECONDS //how much time after a direct hit until streaks reset
var/floating_penetration = FLOATING_PENETRATION_TIER_0 //holder var
var/floating_penetration_upper_limit = FLOATING_PENETRATION_TIER_4
var/direct_hit_sound = 'sound/weapons/gun_xm88_directhit_low.ogg'
attachable_allowed = list(
/obj/item/attachable/bayonet/upp, // Barrel
/obj/item/attachable/bayonet,
Expand Down Expand Up @@ -499,12 +500,16 @@ their unique feature is that a direct hit will buff your damage and firerate
switch(floating_penetration)
if(FLOATING_PENETRATION_TIER_1)
P.ammo = GLOB.ammo_list[/datum/ammo/bullet/lever_action/xm88/pen20]
direct_hit_sound = "sound/weapons/gun_xm88_directhit_low.ogg"
if(FLOATING_PENETRATION_TIER_2)
P.ammo = GLOB.ammo_list[/datum/ammo/bullet/lever_action/xm88/pen30]
direct_hit_sound = "sound/weapons/gun_xm88_directhit_medium.ogg"
if(FLOATING_PENETRATION_TIER_3)
P.ammo = GLOB.ammo_list[/datum/ammo/bullet/lever_action/xm88/pen40]
direct_hit_sound = "sound/weapons/gun_xm88_directhit_medium.ogg"
if(FLOATING_PENETRATION_TIER_4)
P.ammo = GLOB.ammo_list[/datum/ammo/bullet/lever_action/xm88/pen50]
direct_hit_sound = "sound/weapons/gun_xm88_directhit_high.ogg"
return ..()

/obj/item/weapon/gun/lever_action/xm88/unload(mob/user)
Expand All @@ -524,6 +529,7 @@ their unique feature is that a direct hit will buff your damage and firerate
lever_message = initial(lever_message)
wield_delay = initial(wield_delay)
cur_onehand_chance = initial(cur_onehand_chance)
direct_hit_sound = "sound/weapons/gun_xm88_directhit_low.ogg"
if(in_chamber)
var/obj/projectile/P = in_chamber
P.ammo = GLOB.ammo_list[/datum/ammo/bullet/lever_action/xm88]
Expand All @@ -536,6 +542,10 @@ their unique feature is that a direct hit will buff your damage and firerate
if(one_hand_lever)
addtimer(VARSET_CALLBACK(src, cur_onehand_chance, reset_onehand_chance), 4 SECONDS, TIMER_OVERRIDE|TIMER_UNIQUE)

/obj/item/weapon/gun/lever_action/xm88/direct_hit_buff(mob/user, mob/target, one_hand_lever = FALSE)
. = ..()
playsound(target, direct_hit_sound, 75)

#undef FLOATING_PENETRATION_TIER_0
#undef FLOATING_PENETRATION_TIER_1
#undef FLOATING_PENETRATION_TIER_2
Expand Down
Binary file added sound/weapons/gun_xm88_directhit_high.ogg
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Binary file added sound/weapons/gun_xm88_directhit_low.ogg
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Binary file added sound/weapons/gun_xm88_directhit_medium.ogg
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