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Reworks facehugged effects to make it harder to ignore (#3843)
# About the pull request This makes the paralyze chance when facehugged apply earlier in the hugged phase, and it has a higher chance of happening, but paralyzes for less time when it does happen. Paralyze chance gets slightly higher with a slightly longer time the longer you stay hugged. Changes paralyze message slightly to clue new players into seeking help. # Explain why it's good for the game When you're hugged, it should be scary and urgent to deal with, to make the game more interesting and time-sensitive - rather than "*yawn* time for surgery in awhile, I guess, after a bit more fighting." I know balance changes are controversial and I'm very open to changing this PR, but I wanted to at least start a conversation by opening this. My goal is not to nerf marines (if marines get buffed in some other way in a different PR, great) I just want to make the game more interesting and fun. # Changelog :cl: balance: when facehugged, more paralyze chance with a smaller paralyze duration ui: during hugged effects, changes messaging to encourage new players to seek help /:cl: --------- Co-authored-by: Zonespace <[email protected]>
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