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Overwatch Signals for QDEL: Less client disconnection? (#3477)
# About the pull request This PR is sort of a stab in the dark to fix #3444 by making marine and xeno overwatching register a signal for qdeletion to end the overwatch faster. The actual source of this issue is apparently that the multithreaded map tick beta has an issue with crashing clients, so the changes made in this PR don't need to be permanent if the effect isn't as desirable when the beta is fixed. Locally testing has not been able to reproduce the problem, but I can confirm I do not get the momentary blank screen when overwatching something that gets deleted. # Explain why it's good for the game Hopefully no more (or less) client disconnections when overwatching something that gets deleted. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> ![qdel](https://github.com/cmss13-devs/cmss13/assets/76988376/2d9af325-3959-40ae-a36c-1fc8b2d950cf) </details> # Changelog :cl: Drathek fix: Clients should hopefully avoid disconnection when observing someone that is deleted. /:cl:
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