-
Notifications
You must be signed in to change notification settings - Fork 522
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Removes facial disfigurement (#6651)
# About the pull request Removes facial disfigurement. <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game Facial disfigurement is a roleplay tool, one which doesn't really have a place in CM due to its rules around messing with other people's IDs. I have never seen any sort of impersonation plot or deeper engagement from facial disfigurement. The most I've seen is "OH GOD MY FACE!" and then the marine gets it fixed, or ignores it. So why not leave it as-is? It causes no harm. While leaving it is harmless it is just one more aspect of "standard" SS13 that doesn't fit with CM. One more piece of code that has to be maintained through changes and refactors. One more thing to consider when trying to understand what the code does. In the same vein as the removal of walk/run mode and aim mode. # Testing Photographs and Procedure Boots without issue. Facial damage, yautja skinning, and var editing still work minus the facial disfigurement. # Changelog :cl: del: Removed facial disfigurement /:cl:
- Loading branch information
Showing
10 changed files
with
8 additions
and
248 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file was deleted.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters