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adds and rebalances items
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adds a vest, medkit, hardhat for the mt's and the CE to help them out in the shift, limiting their gear as FOB reinforcements since any mt was able to grab a marine armor and fight as one

adds one pouch slot more to the civilian m3 vest to leave it at the same storage level of other marine armors
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Dorodomki committed Aug 3, 2023
1 parent a97bc41 commit e84d30f
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Showing 2 changed files with 6 additions and 2 deletions.
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. = ..()
new /obj/item/clothing/accessory/storage/webbing(src)
new /obj/item/clothing/accessory/storage/black_vest/brown_vest(src)
new /obj/item/clothing/suit/storage/marine/light/vest(src)
new /obj/item/clothing/head/hardhat/white(src)
new /obj/item/clothing/head/welding(src)
new /obj/item/clothing/gloves/yellow(src)
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if(!is_ground_level(z))
new /obj/item/device/radio/headset/almayer/mt(src)
new /obj/item/clothing/accessory/storage/black_vest/brown_vest(src)
new /obj/item/clothing/suit/storage/hazardvest(src)
new /obj/item/clothing/suit/storage/marine/light/vest(src)
new /obj/item/clothing/head/hardhat/dblue(src)
new /obj/item/storage/pouch/general(src)
new /obj/item/storage/pouch/electronics(src)
new /obj/item/storage/pouch/construction(src)
new /obj/item/storage/pouch/medkit(src)
new /obj/item/storage/firstaid/regular(src)
new /obj/item/storage/pouch/tools(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/device/flashlight(src)
new /obj/item/storage/backpack/industrial(src)
new /obj/item/storage/backpack/marine/engineerpack/welder_chestrig(src)

/obj/structure/closet/secure_closet/engineering_personal/select_gamemode_equipment(gamemode)
if (SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
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2 changes: 1 addition & 1 deletion code/modules/clothing/suits/marine_armor.dm
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armor_bio = CLOTHING_ARMOR_VERYLOW
armor_rad = CLOTHING_ARMOR_NONE
armor_internaldamage = CLOTHING_ARMOR_MEDIUM
storage_slots = 1
storage_slots = 2
time_to_unequip = 0.5 SECONDS
time_to_equip = 1 SECONDS
siemens_coefficient = 0.7
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