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# About the pull request Allows legcuffs to function without needing to be beartraps. # Explain why it's good for the game # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: code: Repaths handcuffs and legcuffs to have a shared parent. code: Repaths xeno restraints to reduce confusion from the typepath. add: Legcuffs work appropriately now, and can be found in small numbers within security vendors. add: Cable restraints can now be adjusted via right-click to fit on wrists or ankles. add: Prison shoe chains now require ankle restraints rather than handcuffs. add: Prison shoes that have been chained now have an equp and unequip delay to account for the chains, proportionate to the breakout time of the item used in the chains. /:cl:
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